Use background contexts during federated join for clarity (#2134)
* Use background contexts for clarity * Don't wait for the context to expire before trying to return * Actually we don't really need a goroutine here
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c773b038bb
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@ -196,29 +196,22 @@ func (r *FederationInternalAPI) performJoinUsingServer(
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return fmt.Errorf("respMakeJoin.JoinEvent.Build: %w", err)
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}
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// No longer reuse the request context from this point forward.
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// We don't want the client timing out to interrupt the join.
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var cancel context.CancelFunc
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ctx, cancel = context.WithCancel(context.Background())
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// Try to perform a send_join using the newly built event.
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respSendJoin, err := r.federation.SendJoin(
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ctx,
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context.Background(),
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serverName,
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event,
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respMakeJoin.RoomVersion,
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)
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if err != nil {
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r.statistics.ForServer(serverName).Failure()
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cancel()
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return fmt.Errorf("r.federation.SendJoin: %w", err)
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}
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r.statistics.ForServer(serverName).Success()
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// Sanity-check the join response to ensure that it has a create
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// event, that the room version is known, etc.
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if err := sanityCheckAuthChain(respSendJoin.AuthEvents); err != nil {
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cancel()
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if err = sanityCheckAuthChain(respSendJoin.AuthEvents); err != nil {
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return fmt.Errorf("sanityCheckAuthChain: %w", err)
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}
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@ -227,41 +220,35 @@ func (r *FederationInternalAPI) performJoinUsingServer(
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// to complete, but if the client does give up waiting, we'll
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// still continue to process the join anyway so that we don't
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// waste the effort.
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go func() {
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defer cancel()
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// TODO: Can we expand Check here to return a list of missing auth
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// events rather than failing one at a time?
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var respState *gomatrixserverlib.RespState
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respState, err = respSendJoin.Check(
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context.Background(),
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r.keyRing,
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event,
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federatedAuthProvider(ctx, r.federation, r.keyRing, serverName),
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)
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if err != nil {
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return fmt.Errorf("respSendJoin.Check: %w", err)
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}
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// TODO: Can we expand Check here to return a list of missing auth
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// events rather than failing one at a time?
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respState, err := respSendJoin.Check(ctx, r.keyRing, event, federatedAuthProvider(ctx, r.federation, r.keyRing, serverName))
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if err != nil {
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logrus.WithFields(logrus.Fields{
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"room_id": roomID,
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"user_id": userID,
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}).WithError(err).Error("Failed to process room join response")
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return
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}
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if err = roomserverAPI.SendEventWithState(
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context.Background(),
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r.rsAPI,
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roomserverAPI.KindNew,
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respState,
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event.Headered(respMakeJoin.RoomVersion),
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serverName,
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nil,
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false,
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); err != nil {
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return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
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}
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// If we successfully performed a send_join above then the other
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// server now thinks we're a part of the room. Send the newly
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// returned state to the roomserver to update our local view.
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if err = roomserverAPI.SendEventWithState(
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ctx, r.rsAPI,
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roomserverAPI.KindNew,
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respState,
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event.Headered(respMakeJoin.RoomVersion),
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serverName,
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nil,
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false,
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); err != nil {
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logrus.WithFields(logrus.Fields{
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"room_id": roomID,
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"user_id": userID,
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}).WithError(err).Error("Failed to send room join response to roomserver")
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return
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}
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}()
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<-ctx.Done()
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return nil
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}
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