From 6940c7c7dd9cefc3f7fa0bec00926e96ee669b56 Mon Sep 17 00:00:00 2001 From: Neil Alexander Date: Wed, 25 May 2022 16:40:31 +0100 Subject: [PATCH] Try to spot state deletions when they happen (#2489) --- roomserver/internal/input/input_events.go | 4 ---- .../internal/input/input_latest_events.go | 19 ++++++++++++------- .../storage/tables/events_table_test.go | 1 - roomserver/types/types.go | 4 ---- 4 files changed, 12 insertions(+), 16 deletions(-) diff --git a/roomserver/internal/input/input_events.go b/roomserver/internal/input/input_events.go index 3ab9ba4f..d437d776 100644 --- a/roomserver/internal/input/input_events.go +++ b/roomserver/internal/input/input_events.go @@ -535,8 +535,6 @@ func (r *Inputer) calculateAndSetState( roomState := state.NewStateResolution(updater, roomInfo) if input.HasState { - stateAtEvent.Overwrite = true - // We've been told what the state at the event is so we don't need to calculate it. // Check that those state events are in the database and store the state. var entries []types.StateEntry @@ -549,8 +547,6 @@ func (r *Inputer) calculateAndSetState( return fmt.Errorf("updater.AddState: %w", err) } } else { - stateAtEvent.Overwrite = false - // We haven't been told what the state at the event is so we need to calculate it from the prev_events if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, isRejected); err != nil { return fmt.Errorf("roomState.CalculateAndStoreStateBeforeEvent: %w", err) diff --git a/roomserver/internal/input/input_latest_events.go b/roomserver/internal/input/input_latest_events.go index e4c138d5..4e5b7342 100644 --- a/roomserver/internal/input/input_latest_events.go +++ b/roomserver/internal/input/input_latest_events.go @@ -27,6 +27,7 @@ import ( "github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" + "github.com/sirupsen/logrus" ) // updateLatestEvents updates the list of latest events for this room in the database and writes the @@ -258,13 +259,6 @@ func (u *latestEventsUpdater) latestState() error { return fmt.Errorf("roomState.CalculateAndStoreStateAfterEvents: %w", err) } - // If we are overwriting the state then we should make sure that we - // don't send anything out over federation again, it will very likely - // be a repeat. - if u.stateAtEvent.Overwrite { - u.sendAsServer = "" - } - // Now that we have a new state snapshot based on the latest events, // we can compare that new snapshot to the previous one and see what // has changed. This gives us one list of removed state events and @@ -277,6 +271,17 @@ func (u *latestEventsUpdater) latestState() error { return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err) } + if removed := len(u.removed) - len(u.added); removed > 0 { + logrus.WithFields(logrus.Fields{ + "event_id": u.event.EventID(), + "room_id": u.event.RoomID(), + "old_state_nid": u.oldStateNID, + "new_state_nid": u.newStateNID, + "old_latest": u.oldLatest, + "new_latest": u.latest, + }).Errorf("Unexpected state deletion (removing %d events)", removed) + } + // Also work out the state before the event removes and the event // adds. u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = roomState.DifferenceBetweeenStateSnapshots( diff --git a/roomserver/storage/tables/events_table_test.go b/roomserver/storage/tables/events_table_test.go index 6f72a59b..74502a31 100644 --- a/roomserver/storage/tables/events_table_test.go +++ b/roomserver/storage/tables/events_table_test.go @@ -85,7 +85,6 @@ func Test_EventsTable(t *testing.T) { assert.NoError(t, err) } stateAtEvent := types.StateAtEvent{ - Overwrite: false, BeforeStateSnapshotNID: types.StateSnapshotNID(stateSnapshot), IsRejected: false, StateEntry: types.StateEntry{ diff --git a/roomserver/types/types.go b/roomserver/types/types.go index 62695aae..cf12a3c1 100644 --- a/roomserver/types/types.go +++ b/roomserver/types/types.go @@ -173,10 +173,6 @@ func DeduplicateStateEntries(a []StateEntry) []StateEntry { // StateAtEvent is the state before and after a matrix event. type StateAtEvent struct { - // Should this state overwrite the latest events and memberships of the room? - // This might be necessary when rejoining a federated room after a period of - // absence, as our state and latest events will be out of date. - Overwrite bool // The state before the event. BeforeStateSnapshotNID StateSnapshotNID // True if this StateEntry is rejected. State resolution should then treat this