Exclude old state events from sync when consumed from roomserver (#1548)
* Exclude old room events from sync when consumed from roomserver * Fix comment * Experimental hack
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3afc623098
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@ -189,14 +189,20 @@ func (s *OutputRoomEventConsumer) onOldRoomEvent(
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) error {
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) error {
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ev := msg.Event
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ev := msg.Event
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// TODO: The state key check when excluding from sync is designed
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// to stop us from lying to clients with old state, whilst still
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// allowing normal timeline events through. This is an absolute
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// hack but until we have some better strategy for dealing with
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// old events in the sync API, this should at least prevent us
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// from confusing clients into thinking they've joined/left rooms.
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pduPos, err := s.db.WriteEvent(
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pduPos, err := s.db.WriteEvent(
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ctx,
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ctx,
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&ev,
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&ev,
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[]gomatrixserverlib.HeaderedEvent{},
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[]gomatrixserverlib.HeaderedEvent{},
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[]string{}, // adds no state
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[]string{}, // adds no state
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[]string{}, // removes no state
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[]string{}, // removes no state
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nil, // no transaction
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nil, // no transaction
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false, // not excluded from sync
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ev.StateKey() != nil, // exclude from sync?
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)
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)
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if err != nil {
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if err != nil {
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// panic rather than continue with an inconsistent database
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// panic rather than continue with an inconsistent database
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