dendrite/roomserver
Kegsay 0f7e707f39
Optimise servers to backfill from (#1485)
- Prefer perspective servers if they are in the room.
- Limit the number of backfill servers to 5 to avoid taking too long.
2020-10-06 18:09:02 +01:00
..
acls Move currentstateserver API to roomserver (#1387) 2020-09-03 17:20:54 +01:00
api Remove KindRewrite (#1481) 2020-10-06 11:05:00 +01:00
auth
internal Optimise servers to backfill from (#1485) 2020-10-06 18:09:02 +01:00
inthttp Fetch missing auth events, implement QueryMissingAuthPrevEvents, try other servers in room for /event and /get_missing_events (#1450) 2020-09-29 13:40:29 +01:00
state Resolve state after event against current room state when determining latest state changes (#1479) 2020-10-05 17:47:08 +01:00
storage Fix bug in error handling in SQLite InsertPreviousEvent (#1456) 2020-10-01 10:55:00 +01:00
types Implement rejected events (#1426) 2020-09-16 13:00:52 +01:00
version Set default room version to v6 (#1438) 2020-09-25 12:59:57 +01:00
README.md
roomserver_test.go Remove KindRewrite (#1481) 2020-10-06 11:05:00 +01:00
roomserver.go Optimise servers to backfill from (#1485) 2020-10-06 18:09:02 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+