dendrite/roomserver
Neil Alexander 3ab8ebf6b8
More invite support (#979)
* Update gomatixserverlib

* Try to build invite stripped state if not given to us

* SendInvite improvements

* Transpose invite_room_state into invite_state.events for sync API

* Remove syncapi debugging output

* Use RespInviteV2

* Update gomatrixserverlib

* Send the invite event as a normal roomserver event too, for incorporating into room (should this be done by the roomserver automatically for invite inputs?)

* Federation sender use invite_room_state, room server try to insert membership state

* Check supported room versions on the invite endpoint

* Prevent roomserver query API from trying to handle requests for stub rooms

* Adding a nolint

* Replace IsRoomStub with RoomNIDExcludingStubs, fix query API to use that instead

* Review comments
2020-04-24 16:30:25 +01:00
..
alias Move /room/{roomID}/state endpoints into client API (#606) (#962) 2020-04-14 18:36:08 +01:00
api More invite support (#979) 2020-04-24 16:30:25 +01:00
auth
input More invite support (#979) 2020-04-24 16:30:25 +01:00
query More invite support (#979) 2020-04-24 16:30:25 +01:00
state Use a single storage.Database interface (#978) 2020-04-24 10:38:58 +01:00
storage More invite support (#979) 2020-04-24 16:30:25 +01:00
types
version Set default room version to 4 (#957) 2020-04-16 12:53:27 +01:00
README.md
roomserver.go LRU cache for room versions in RS query API (#976) 2020-04-22 13:00:05 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+