dendrite/roomserver
Till 05607d6b87
Add roomserver tests (3/4) (#2447)
* Add Room Aliases tests

* Add Rooms table test

* Move StateKeyTuplerSorter to the types package

* Add StateBlock tests
Some optimizations

* Add State Snapshot tests
Some optimization

* Return []int64 and convert to pq.Int64Array for postgres

* Move []types.EventNID back to rows.Next()

* Update tests, rename SelectRoomIDs
2022-05-16 19:33:16 +02:00
..
acls
api Add RoomExists flag to QueryMembershipForUser (#2450) 2022-05-11 11:29:23 +01:00
auth
internal Resolve over old and new extremities (#2457) 2022-05-13 11:52:04 +01:00
inthttp Clean up interface definitions (#2427) 2022-05-06 12:39:26 +01:00
state State resolution v2 micro-optimisations (#2226) 2022-02-24 11:09:01 +00:00
storage Add roomserver tests (3/4) (#2447) 2022-05-16 19:33:16 +02:00
types Add roomserver tests (3/4) (#2447) 2022-05-16 19:33:16 +02:00
version
README.md
roomserver.go One NATS instance per BaseDendrite (#2438) 2022-05-09 14:15:24 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+