dendrite/roomserver
Neil Alexander dacee648f7
Federation for v3/v4 rooms (#954)
* Update gomatrixserverlib

* Default to room version 4

* Update gomatrixserverlib

* Limit prev_events and auth_events

* Fix auth_events, prev_events

* Fix linter issues

* Update gomatrixserverlib

* Fix getState

* Update sytest-whitelist

* Squashed commit of the following:

commit 067b875063
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date:   Fri Apr 3 14:29:06 2020 +0100

    Invites v2 endpoint (#952)

    * Start converting v1 invite endpoint to v2

    * Update gomatrixserverlib

    * Early federationsender code for sending invites

    * Sending invites sorta happens now

    * Populate invite request with stripped state

    * Remodel a bit, don't reflect received invites

    * Handle invite_room_state

    * Handle room versions a bit better

    * Update gomatrixserverlib

    * Tweak order in destinationQueue.next

    * Revert check in processMessage

    * Tweak federation sender destination queue code a bit

    * Add comments

commit 955244c092
Author: Ben B <benne@klimlive.de>
Date:   Fri Apr 3 12:40:50 2020 +0200

    use custom http client instead of the http DefaultClient (#823)

    This commit replaces the default client from the http lib with a custom one.
    The previously used default client doesn't come with a timeout. This could cause
    unwanted locks.
    That solution chosen here creates a http client in the base component dendrite
    with a constant timeout of 30 seconds. If it should be necessary to overwrite
    this, we could include the timeout in the dendrite configuration.
    Here it would be a good idea to extend the type "Address" by a timeout and
    create an http client for each service.

    Closes #820

    Signed-off-by: Benedikt Bongartz <benne@klimlive.de>

    Co-authored-by: Kegsay <kegan@matrix.org>

* Update sytest-whitelist, sytest-blacklist

* Update go.mod/go.sum

* Add some error wrapping for debug

* Add a NOTSPEC to common/events.go

* Perform state resolution at send_join

* Set default room version to v2 again

* Tweak GetCapabilities

* Add comments to ResolveConflictsAdhoc

* Update sytest-blacklist

* go mod tidy

* Update sytest-whitelist, sytest-blacklist

* Update versions

* Updates from review comments

* Update sytest-blacklist, sytest-whitelist

* Check room versions compatible at make_join, add some comments, update gomatrixserverlib, other tweaks

* Set default room version back to v2

* Update gomatrixserverlib, sytest-whitelist
2020-04-09 15:46:06 +01:00
..
alias
api Federation for v3/v4 rooms (#954) 2020-04-09 15:46:06 +01:00
auth
input Invites v2 endpoint (#952) 2020-04-03 14:29:06 +01:00
query Federation for v3/v4 rooms (#954) 2020-04-09 15:46:06 +01:00
state Federation for v3/v4 rooms (#954) 2020-04-09 15:46:06 +01:00
storage Invites v2 endpoint (#952) 2020-04-03 14:29:06 +01:00
types Invites v2 endpoint (#952) 2020-04-03 14:29:06 +01:00
version Federation for v3/v4 rooms (#954) 2020-04-09 15:46:06 +01:00
README.md
roomserver.go

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+