Remove HIDEGAME and revoke, it is not a game to hide it

This commit is contained in:
Andrey A. Chernov 1997-09-01 11:53:14 +00:00
parent 663d61b5eb
commit 0e1f00a61f
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=29017
6 changed files with 0 additions and 15 deletions

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@ -3,7 +3,6 @@
PROG= bcd
MAN6= bcd.6
MLINKS= bcd.6 morse.6 bcd.6 ppt.6
HIDEGAME=hidegame
.include <bsd.prog.mk>

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@ -131,10 +131,6 @@ main(argc, argv)
* but this seems kind of silly. So this one doesn't.
*/
/* revoke privs */
setegid(getgid());
setgid(getgid());
if (argc > 1) {
while (--argc)
printcard(*++argv);

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@ -2,7 +2,6 @@
PROG= morse
NOMAN= noman
HIDEGAME=hidegame
CFLAGS += -DSPEAKER=\"/dev/speaker\"
.include <bsd.prog.mk>

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@ -212,10 +212,6 @@ main(int argc, char **argv)
register int ch;
register char *p;
/* revoke */
setegid(getgid());
setgid(getgid());
while ((ch = getopt(argc, argv, "spw:f:")) != EOF)
switch ((char) ch) {
case 'f':

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@ -2,7 +2,6 @@
PROG= ppt
NOMAN= noman
HIDEGAME=hidegame
.include <bsd.prog.mk>

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@ -52,10 +52,6 @@ main(argc, argv)
register int c;
register char *p;
/* revoke */
setegid(getgid());
setgid(getgid());
(void) puts("___________");
if (argc > 1)
while (p = *++argv)