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485 lines
15 KiB
C
485 lines
15 KiB
C
/*
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* ng_sample.c
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*/
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/*-
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* Copyright (c) 1996-1999 Whistle Communications, Inc.
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* All rights reserved.
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*
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* Subject to the following obligations and disclaimer of warranty, use and
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* redistribution of this software, in source or object code forms, with or
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* without modifications are expressly permitted by Whistle Communications;
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* provided, however, that:
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* 1. Any and all reproductions of the source or object code must include the
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* copyright notice above and the following disclaimer of warranties; and
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* 2. No rights are granted, in any manner or form, to use Whistle
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* Communications, Inc. trademarks, including the mark "WHISTLE
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* COMMUNICATIONS" on advertising, endorsements, or otherwise except as
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* such appears in the above copyright notice or in the software.
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*
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* THIS SOFTWARE IS BEING PROVIDED BY WHISTLE COMMUNICATIONS "AS IS", AND
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* TO THE MAXIMUM EXTENT PERMITTED BY LAW, WHISTLE COMMUNICATIONS MAKES NO
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* REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THIS SOFTWARE,
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* INCLUDING WITHOUT LIMITATION, ANY AND ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
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* WHISTLE COMMUNICATIONS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY
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* REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THIS
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* SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
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* IN NO EVENT SHALL WHISTLE COMMUNICATIONS BE LIABLE FOR ANY DAMAGES
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* RESULTING FROM OR ARISING OUT OF ANY USE OF THIS SOFTWARE, INCLUDING
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* WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* PUNITIVE, OR CONSEQUENTIAL DAMAGES, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES, LOSS OF USE, DATA OR PROFITS, HOWEVER CAUSED AND UNDER ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF WHISTLE COMMUNICATIONS IS ADVISED OF THE POSSIBILITY
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* OF SUCH DAMAGE.
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*
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* Author: Julian Elischer <julian@freebsd.org>
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* $Whistle: ng_sample.c,v 1.13 1999/11/01 09:24:52 julian Exp $
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*/
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#include <sys/param.h>
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#include <sys/systm.h>
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#include <sys/kernel.h>
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#include <sys/mbuf.h>
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#include <sys/malloc.h>
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#include <sys/ctype.h>
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#include <sys/errno.h>
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#include <sys/syslog.h>
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#include <netgraph/ng_message.h>
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#include <netgraph/ng_parse.h>
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#include <netgraph/ng_sample.h>
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#include <netgraph/netgraph.h>
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/* If you do complicated mallocs you may want to do this */
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/* and use it for your mallocs */
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#ifdef NG_SEPARATE_MALLOC
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static MALLOC_DEFINE(M_NETGRAPH_XXX, "netgraph_xxx", "netgraph xxx node");
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#else
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#define M_NETGRAPH_XXX M_NETGRAPH
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#endif
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/*
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* This section contains the netgraph method declarations for the
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* sample node. These methods define the netgraph 'type'.
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*/
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static ng_constructor_t ng_xxx_constructor;
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static ng_rcvmsg_t ng_xxx_rcvmsg;
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static ng_shutdown_t ng_xxx_shutdown;
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static ng_newhook_t ng_xxx_newhook;
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static ng_connect_t ng_xxx_connect;
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static ng_rcvdata_t ng_xxx_rcvdata;
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static ng_disconnect_t ng_xxx_disconnect;
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/* Parse type for struct ngxxxstat */
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static const struct ng_parse_struct_field ng_xxx_stat_type_fields[]
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= NG_XXX_STATS_TYPE_INFO;
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static const struct ng_parse_type ng_xxx_stat_type = {
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&ng_parse_struct_type,
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&ng_xxx_stat_type_fields
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};
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/* List of commands and how to convert arguments to/from ASCII */
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static const struct ng_cmdlist ng_xxx_cmdlist[] = {
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{
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NGM_XXX_COOKIE,
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NGM_XXX_GET_STATUS,
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"getstatus",
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NULL,
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&ng_xxx_stat_type,
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},
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{
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NGM_XXX_COOKIE,
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NGM_XXX_SET_FLAG,
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"setflag",
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&ng_parse_int32_type,
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NULL
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},
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{ 0 }
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};
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/* Netgraph node type descriptor */
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static struct ng_type typestruct = {
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.version = NG_ABI_VERSION,
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.name = NG_XXX_NODE_TYPE,
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.constructor = ng_xxx_constructor,
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.rcvmsg = ng_xxx_rcvmsg,
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.shutdown = ng_xxx_shutdown,
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.newhook = ng_xxx_newhook,
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/* .findhook = ng_xxx_findhook, */
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.connect = ng_xxx_connect,
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.rcvdata = ng_xxx_rcvdata,
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.disconnect = ng_xxx_disconnect,
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.cmdlist = ng_xxx_cmdlist,
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};
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NETGRAPH_INIT(xxx, &typestruct);
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/* Information we store for each hook on each node */
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struct XXX_hookinfo {
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int dlci; /* The DLCI it represents, -1 == downstream */
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int channel; /* The channel representing this DLCI */
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hook_p hook;
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};
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/* Information we store for each node */
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struct XXX {
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struct XXX_hookinfo channel[XXX_NUM_DLCIS];
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struct XXX_hookinfo downstream_hook;
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node_p node; /* back pointer to node */
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hook_p debughook;
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u_int packets_in; /* packets in from downstream */
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u_int packets_out; /* packets out towards downstream */
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u_int32_t flags;
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};
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typedef struct XXX *xxx_p;
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/*
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* Allocate the private data structure. The generic node has already
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* been created. Link them together. We arrive with a reference to the node
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* i.e. the reference count is incremented for us already.
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*
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* If this were a device node than this work would be done in the attach()
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* routine and the constructor would return EINVAL as you should not be able
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* to creatednodes that depend on hardware (unless you can add the hardware :)
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*/
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static int
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ng_xxx_constructor(node_p node)
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{
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xxx_p privdata;
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int i;
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/* Initialize private descriptor */
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privdata = malloc(sizeof(*privdata), M_NETGRAPH, M_WAITOK | M_ZERO);
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for (i = 0; i < XXX_NUM_DLCIS; i++) {
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privdata->channel[i].dlci = -2;
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privdata->channel[i].channel = i;
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}
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/* Link structs together; this counts as our one reference to *nodep */
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NG_NODE_SET_PRIVATE(node, privdata);
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privdata->node = node;
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return (0);
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}
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/*
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* Give our ok for a hook to be added...
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* If we are not running this might kick a device into life.
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* Possibly decode information out of the hook name.
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* Add the hook's private info to the hook structure.
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* (if we had some). In this example, we assume that there is a
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* an array of structs, called 'channel' in the private info,
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* one for each active channel. The private
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* pointer of each hook points to the appropriate XXX_hookinfo struct
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* so that the source of an input packet is easily identified.
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* (a dlci is a frame relay channel)
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*/
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static int
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ng_xxx_newhook(node_p node, hook_p hook, const char *name)
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{
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const xxx_p xxxp = NG_NODE_PRIVATE(node);
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const char *cp;
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int dlci = 0;
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int chan;
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#if 0
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/* Possibly start up the device if it's not already going */
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if ((xxxp->flags & SCF_RUNNING) == 0) {
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ng_xxx_start_hardware(xxxp);
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}
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#endif
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/* Example of how one might use hooks with embedded numbers: All
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* hooks start with 'dlci' and have a decimal trailing channel
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* number up to 4 digits Use the leadin defined int he associated .h
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* file. */
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if (strncmp(name,
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NG_XXX_HOOK_DLCI_LEADIN, strlen(NG_XXX_HOOK_DLCI_LEADIN)) == 0) {
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char *eptr;
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cp = name + strlen(NG_XXX_HOOK_DLCI_LEADIN);
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if (!isdigit(*cp) || (cp[0] == '0' && cp[1] != '\0'))
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return (EINVAL);
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dlci = (int)strtoul(cp, &eptr, 10);
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if (*eptr != '\0' || dlci < 0 || dlci > 1023)
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return (EINVAL);
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/* We have a dlci, now either find it, or allocate it */
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for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
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if (xxxp->channel[chan].dlci == dlci)
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break;
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if (chan == XXX_NUM_DLCIS) {
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for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
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if (xxxp->channel[chan].dlci == -2)
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break;
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if (chan == XXX_NUM_DLCIS)
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return (ENOBUFS);
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xxxp->channel[chan].dlci = dlci;
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}
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if (xxxp->channel[chan].hook != NULL)
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return (EADDRINUSE);
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NG_HOOK_SET_PRIVATE(hook, xxxp->channel + chan);
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xxxp->channel[chan].hook = hook;
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return (0);
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} else if (strcmp(name, NG_XXX_HOOK_DOWNSTREAM) == 0) {
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/* Example of simple predefined hooks. */
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/* do something specific to the downstream connection */
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xxxp->downstream_hook.hook = hook;
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NG_HOOK_SET_PRIVATE(hook, &xxxp->downstream_hook);
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} else if (strcmp(name, NG_XXX_HOOK_DEBUG) == 0) {
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/* do something specific to a debug connection */
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xxxp->debughook = hook;
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NG_HOOK_SET_PRIVATE(hook, NULL);
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} else
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return (EINVAL); /* not a hook we know about */
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return(0);
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}
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/*
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* Get a netgraph control message.
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* We actually receive a queue item that has a pointer to the message.
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* If we free the item, the message will be freed too, unless we remove
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* it from the item using NGI_GET_MSG();
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* The return address is also stored in the item, as an ng_ID_t,
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* accessible as NGI_RETADDR(item);
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* Check it is one we understand. If needed, send a response.
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* We could save the address for an async action later, but don't here.
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* Always free the message.
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* The response should be in a malloc'd region that the caller can 'free'.
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* A response is not required.
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* Theoretically you could respond defferently to old message types if
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* the cookie in the header didn't match what we consider to be current
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* (so that old userland programs could continue to work).
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*/
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static int
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ng_xxx_rcvmsg(node_p node, item_p item, hook_p lasthook)
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{
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const xxx_p xxxp = NG_NODE_PRIVATE(node);
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struct ng_mesg *resp = NULL;
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int error = 0;
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struct ng_mesg *msg;
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NGI_GET_MSG(item, msg);
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/* Deal with message according to cookie and command */
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switch (msg->header.typecookie) {
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case NGM_XXX_COOKIE:
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switch (msg->header.cmd) {
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case NGM_XXX_GET_STATUS:
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{
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struct ngxxxstat *stats;
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NG_MKRESPONSE(resp, msg, sizeof(*stats), M_NOWAIT);
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if (!resp) {
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error = ENOMEM;
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break;
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}
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stats = (struct ngxxxstat *) resp->data;
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stats->packets_in = xxxp->packets_in;
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stats->packets_out = xxxp->packets_out;
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break;
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}
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case NGM_XXX_SET_FLAG:
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if (msg->header.arglen != sizeof(u_int32_t)) {
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error = EINVAL;
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break;
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}
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xxxp->flags = *((u_int32_t *) msg->data);
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break;
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default:
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error = EINVAL; /* unknown command */
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break;
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}
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break;
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default:
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error = EINVAL; /* unknown cookie type */
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break;
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}
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/* Take care of synchronous response, if any */
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NG_RESPOND_MSG(error, node, item, resp);
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/* Free the message and return */
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NG_FREE_MSG(msg);
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return(error);
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}
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/*
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* Receive data, and do something with it.
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* Actually we receive a queue item which holds the data.
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* If we free the item it will also free the data unless we have
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* previously disassociated it using the NGI_GET_M() macro.
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* Possibly send it out on another link after processing.
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* Possibly do something different if it comes from different
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* hooks. The caller will never free m, so if we use up this data or
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* abort we must free it.
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*
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* If we want, we may decide to force this data to be queued and reprocessed
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* at the netgraph NETISR time.
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* We would do that by setting the HK_QUEUE flag on our hook. We would do that
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* in the connect() method.
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*/
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static int
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ng_xxx_rcvdata(hook_p hook, item_p item )
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{
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const xxx_p xxxp = NG_NODE_PRIVATE(NG_HOOK_NODE(hook));
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int chan = -2;
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int dlci = -2;
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int error;
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struct mbuf *m;
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NGI_GET_M(item, m);
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if (NG_HOOK_PRIVATE(hook)) {
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dlci = ((struct XXX_hookinfo *) NG_HOOK_PRIVATE(hook))->dlci;
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chan = ((struct XXX_hookinfo *) NG_HOOK_PRIVATE(hook))->channel;
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if (dlci != -1) {
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/* If received on a DLCI hook process for this
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* channel and pass it to the downstream module.
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* Normally one would add a multiplexing header at
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* the front here */
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/* M_PREPEND(....) ; */
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/* mtod(m, xxxxxx)->dlci = dlci; */
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NG_FWD_NEW_DATA(error, item,
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xxxp->downstream_hook.hook, m);
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xxxp->packets_out++;
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} else {
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/* data came from the multiplexed link */
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dlci = 1; /* get dlci from header */
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/* madjust(....) *//* chop off header */
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for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
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if (xxxp->channel[chan].dlci == dlci)
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break;
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if (chan == XXX_NUM_DLCIS) {
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NG_FREE_ITEM(item);
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NG_FREE_M(m);
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return (ENETUNREACH);
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}
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/* After this are run 'm' should be considered
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* as invalid. */
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NG_FWD_NEW_DATA(error, item,
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xxxp->channel[chan].hook, m);
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xxxp->packets_in++;
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}
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} else {
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/* It's the debug hook, throw it away.. */
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if (hook == xxxp->downstream_hook.hook) {
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NG_FREE_ITEM(item);
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NG_FREE_M(m);
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}
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}
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return 0;
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}
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#if 0
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/*
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* If this were a device node, the data may have been received in response
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* to some interrupt.
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* in which case it would probably look as follows:
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*/
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devintr()
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{
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int error;
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/* get packet from device and send on */
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m = MGET(blah blah)
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NG_SEND_DATA_ONLY(error, xxxp->upstream_hook.hook, m);
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/* see note above in xxx_rcvdata() */
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/* and ng_xxx_connect() */
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}
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#endif /* 0 */
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/*
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* Do local shutdown processing..
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* All our links and the name have already been removed.
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* If we are a persistent device, we might refuse to go away.
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* In the case of a persistent node we signal the framework that we
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* are still in business by clearing the NGF_INVALID bit. However
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* If we find the NGF_REALLY_DIE bit set, this means that
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* we REALLY need to die (e.g. hardware removed).
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* This would have been set using the NG_NODE_REALLY_DIE(node)
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* macro in some device dependent function (not shown here) before
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* calling ng_rmnode_self().
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*/
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static int
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ng_xxx_shutdown(node_p node)
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{
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const xxx_p privdata = NG_NODE_PRIVATE(node);
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#ifndef PERSISTANT_NODE
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NG_NODE_SET_PRIVATE(node, NULL);
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NG_NODE_UNREF(node);
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free(privdata, M_NETGRAPH);
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#else
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if (node->nd_flags & NGF_REALLY_DIE) {
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/*
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* WE came here because the widget card is being unloaded,
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* so stop being persistent.
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* Actually undo all the things we did on creation.
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*/
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NG_NODE_SET_PRIVATE(node, NULL);
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NG_NODE_UNREF(privdata->node);
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free(privdata, M_NETGRAPH);
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return (0);
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}
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NG_NODE_REVIVE(node); /* tell ng_rmnode() we will persist */
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#endif /* PERSISTANT_NODE */
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return (0);
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}
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/*
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* This is called once we've already connected a new hook to the other node.
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* It gives us a chance to balk at the last minute.
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*/
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static int
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ng_xxx_connect(hook_p hook)
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{
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#if 0
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/*
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* If we were a driver running at other than splnet then
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* we should set the QUEUE bit on the edge so that we
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* will deliver by queing.
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*/
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if /*it is the upstream hook */
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NG_HOOK_FORCE_QUEUE(NG_HOOK_PEER(hook));
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#endif
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#if 0
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/*
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* If for some reason we want incoming date to be queued
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* by the NETISR system and delivered later we can set the same bit on
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* OUR hook. (maybe to allow unwinding of the stack)
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*/
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if (NG_HOOK_PRIVATE(hook)) {
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int dlci;
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/*
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* If it's dlci 1023, requeue it so that it's handled
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* at a lower priority. This is how a node decides to
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* defer a data message.
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*/
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dlci = ((struct XXX_hookinfo *) NG_HOOK_PRIVATE(hook))->dlci;
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if (dlci == 1023) {
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NG_HOOK_FORCE_QUEUE(hook);
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}
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#endif
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/* otherwise be really amiable and just say "YUP that's OK by me! " */
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return (0);
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}
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/*
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* Hook disconnection
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*
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* For this type, removal of the last link destroys the node
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*/
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static int
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ng_xxx_disconnect(hook_p hook)
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{
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if (NG_HOOK_PRIVATE(hook))
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((struct XXX_hookinfo *) (NG_HOOK_PRIVATE(hook)))->hook = NULL;
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if ((NG_NODE_NUMHOOKS(NG_HOOK_NODE(hook)) == 0)
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&& (NG_NODE_IS_VALID(NG_HOOK_NODE(hook)))) /* already shutting down? */
|
|
ng_rmnode_self(NG_HOOK_NODE(hook));
|
|
return (0);
|
|
}
|