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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
131 lines
3.6 KiB
C
131 lines
3.6 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include <sys/types.h>
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#include "externs.h"
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#include <pwd.h>
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initialize(startup)
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char startup;
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{
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register struct objs *p;
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void die();
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puts("Version 4.2, fall 1984.");
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puts("First Adventure game written by His Lordship, the honorable");
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puts("Admiral D.W. Riggle\n");
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srand(getpid());
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getutmp(uname);
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wiz = wizard(uname);
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wordinit();
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if (startup) {
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location = dayfile;
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direction = NORTH;
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time = 0;
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snooze = CYCLE * 1.5;
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position = 22;
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setbit(wear, PAJAMAS);
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fuel = TANKFULL;
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torps = TORPEDOES;
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for (p = dayobjs; p->room != 0; p++)
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setbit(location[p->room].objects, p->obj);
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} else
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restore();
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signal(SIGINT, die);
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}
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getutmp(uname)
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char *uname;
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{
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struct passwd *ptr;
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ptr = getpwuid(getuid());
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strcpy(uname, ptr ? ptr->pw_name : "");
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}
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char *list[] = { /* hereditary wizards */
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"riggle",
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"chris",
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"edward",
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"comay",
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"yee",
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"dmr",
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"ken",
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0
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};
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char *badguys[] = {
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"wnj",
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"root",
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"ted",
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0
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};
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wizard(uname)
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char *uname;
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{
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char flag;
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if (flag = checkout(uname))
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printf("You are the Great wizard %s.\n", uname);
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return flag;
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}
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checkout(uname)
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register char *uname;
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{
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register char **ptr;
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for (ptr = list; *ptr; ptr++)
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if (strcmp(*ptr, uname) == 0)
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return 1;
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for (ptr = badguys; *ptr; ptr++)
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if (strcmp(*ptr, uname) == 0) {
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printf("You are the Poor anti-wizard %s. Good Luck!\n",
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uname);
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CUMBER = 3;
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WEIGHT = 9; /* that'll get him! */
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clock = 10;
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setbit(location[7].objects, WOODSMAN); /* viper room */
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setbit(location[20].objects, WOODSMAN); /* laser " */
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setbit(location[13].objects, DARK); /* amulet " */
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setbit(location[8].objects, ELF); /* closet */
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return 0; /* anything else, Chris? */
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}
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return 0;
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}
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