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723 lines
18 KiB
C
723 lines
18 KiB
C
/*
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* gamesupport.c - auxiliary routines for support of Phantasia
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*/
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#include "include.h"
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/************************************************************************
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/
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/ FUNCTION NAME: changestats()
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/
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/ FUNCTION: examine/change statistics for a player
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS:
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/ bool ingameflag - set if called while playing game (Wizard only)
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
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/ time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(),
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/ infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
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/ localtime(), getanswer(), descrtype(), getstring()
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/
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/ GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
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/ Fileloc
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/
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/ GLOBAL OUTPUTS: Echo
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/
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/ DESCRIPTION:
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/ Prompt for player name to examine/change.
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/ If the name is NULL, print a list of all players.
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/ If we are called from within the game, check for the
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/ desired name being the same as the current player's name.
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/ Only the 'Wizard' may alter players.
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/ Items are changed only if a non-zero value is specified.
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/ To change an item to 0, use 0.1; it will be truncated later.
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/
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/ Players may alter their names and passwords, if the following
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/ are true:
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/ - current login matches the character's logins
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/ - the password is known
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/ - the player is not in the middle of the game (ingameflag == FALSE)
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/
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/ The last condition is imposed for two reasons:
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/ - the game could possibly get a bit hectic if a player were
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/ continually changing his/her name
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/ - another player structure would be necessary to check for names
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/ already in use
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/
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*************************************************************************/
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changestats(ingameflag)
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bool ingameflag;
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{
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static char flag[2] = /* for printing values of bools */
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{'F', 'T'};
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register struct player *playerp;/* pointer to structure to alter */
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register char *prompt; /* pointer to prompt string */
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int c; /* input */
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int today; /* day of year of today */
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int temp; /* temporary variable */
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long loc; /* location in player file */
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long now; /* time now */
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double dtemp; /* temporary variable */
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bool *bptr; /* pointer to bool item to change */
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double *dptr; /* pointer to double item to change */
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short *sptr; /* pointer to short item to change */
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clear();
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for (;;)
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/* get name of player to examine/alter */
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{
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mvaddstr(5, 0, "Which character do you want to look at ? ");
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getstring(Databuf, SZ_DATABUF);
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truncstring(Databuf);
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if (Databuf[0] == '\0')
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userlist(ingameflag);
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else
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break;
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}
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loc = -1L;
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if (!ingameflag)
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/* use 'Player' structure */
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playerp = &Player;
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else if (strcmp(Databuf, Player.p_name) == 0)
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/* alter/examine current player */
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{
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playerp = &Player;
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loc = Fileloc;
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}
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else
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/* use 'Other' structure */
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playerp = &Other;
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/* find player on file */
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if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
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/* didn't find player */
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{
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clear();
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mvaddstr(11, 0, "Not found.");
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return;
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}
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time(&now);
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today = localtime(&now)->tm_yday;
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clear();
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for (;;)
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/* print player structure, and prompt for action */
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{
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mvprintw(0, 0,"A:Name %s\n", playerp->p_name);
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if (Wizard)
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printw("B:Password %s\n", playerp->p_password);
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else
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addstr("B:Password XXXXXXXX\n");
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printw(" :Login %s\n", playerp->p_login);
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printw("C:Experience %.0f\n", playerp->p_experience);
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printw("D:Level %.0f\n", playerp->p_level);
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printw("E:Strength %.0f\n", playerp->p_strength);
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printw("F:Sword %.0f\n", playerp->p_sword);
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printw(" :Might %.0f\n", playerp->p_might);
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printw("G:Energy %.0f\n", playerp->p_energy);
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printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
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printw("I:Shield %.0f\n", playerp->p_shield);
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printw("J:Quickness %.0f\n", playerp->p_quickness);
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printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
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printw(" :Speed %.0f\n", playerp->p_speed);
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printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
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printw("M:Mana %.0f\n", playerp->p_mana);
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printw("N:Brains %.0f\n", playerp->p_brains);
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if (Wizard || playerp->p_specialtype != SC_VALAR)
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mvaddstr(0, 40, descrstatus(playerp));
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mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
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mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
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mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
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mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
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if (Wizard)
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{
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mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
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mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
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}
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else
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{
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mvaddstr(5, 40, "S:X-coord ?\n");
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mvaddstr(6, 40, "T:Y-coord ?\n");
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}
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mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
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mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
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mvprintw(9, 40, "W:Type %d (%s)\n",
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playerp->p_type, descrtype(playerp, FALSE) + 1);
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mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
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mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
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mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
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mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
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mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
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mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
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temp = today - playerp->p_lastused;
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if (temp < 0)
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/* last year */
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temp += 365;
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mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
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mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
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flag[playerp->p_palantir],
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flag[playerp->p_blessing],
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flag[playerp->p_virgin],
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flag[playerp->p_blindness]);
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if (!Wizard)
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mvprintw(19, 8, "8:Ring %c",
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flag[playerp->p_ring.ring_type != R_NONE]);
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else
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mvprintw(19, 8, "8:Ring %d 9:Duration %d",
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playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
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if (!Wizard
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/* not wizard */
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&& (ingameflag || strcmp(Login, playerp->p_login) != 0))
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/* in game or not examining own character */
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{
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if (ingameflag)
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{
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more(LINES - 1);
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clear();
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return;
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}
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else
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cleanup(TRUE);
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/*NOTREACHED*/
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}
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mvaddstr(20, 0, "!:Quit ?:Delete");
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mvaddstr(21, 0, "What would you like to change ? ");
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if (Wizard)
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c = getanswer(" ", TRUE);
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else
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/* examining own player; allow to change name and password */
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c = getanswer("!BA", FALSE);
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switch (c)
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{
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case 'A': /* change name */
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case 'B': /* change password */
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if (!Wizard)
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/* prompt for password */
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{
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mvaddstr(23, 0, "Password ? ");
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Echo = FALSE;
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getstring(Databuf, 9);
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Echo = TRUE;
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if (strcmp(Databuf, playerp->p_password) != 0)
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continue;
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}
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if (c == 'A')
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/* get new name */
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{
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mvaddstr(23, 0, "New name: ");
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getstring(Databuf, SZ_NAME);
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truncstring(Databuf);
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if (Databuf[0] != '\0')
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if (Wizard || findname(Databuf, &Other) < 0L)
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strcpy(playerp->p_name, Databuf);
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}
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else
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/* get new password */
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{
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if (!Wizard)
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Echo = FALSE;
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do
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/* get two copies of new password until they match */
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{
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/* get first copy */
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mvaddstr(23, 0, "New password ? ");
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getstring(Databuf, SZ_PASSWORD);
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if (Databuf[0] == '\0')
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break;
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/* get second copy */
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mvaddstr(23, 0, "One more time ? ");
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getstring(playerp->p_password, SZ_PASSWORD);
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}
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while (strcmp(playerp->p_password, Databuf) != 0);
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Echo = TRUE;
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}
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continue;
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case 'C': /* change experience */
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prompt = "experience";
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dptr = &playerp->p_experience;
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goto DALTER;
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case 'D': /* change level */
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prompt = "level";
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dptr = &playerp->p_level;
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goto DALTER;
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case 'E': /* change strength */
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prompt = "strength";
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dptr = &playerp->p_strength;
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goto DALTER;
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case 'F': /* change swords */
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prompt = "sword";
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dptr = &playerp->p_sword;
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goto DALTER;
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case 'G': /* change energy */
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prompt = "energy";
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dptr = &playerp->p_energy;
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goto DALTER;
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case 'H': /* change maximum energy */
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prompt = "max energy";
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dptr = &playerp->p_maxenergy;
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goto DALTER;
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case 'I': /* change shields */
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prompt = "shield";
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dptr = &playerp->p_shield;
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goto DALTER;
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case 'J': /* change quickness */
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prompt = "quickness";
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dptr = &playerp->p_quickness;
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goto DALTER;
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case 'K': /* change quicksilver */
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prompt = "quicksilver";
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dptr = &playerp->p_quksilver;
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goto DALTER;
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case 'L': /* change magic */
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prompt = "magic level";
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dptr = &playerp->p_magiclvl;
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goto DALTER;
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case 'M': /* change mana */
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prompt = "mana";
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dptr = &playerp->p_mana;
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goto DALTER;
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case 'N': /* change brains */
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prompt = "brains";
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dptr = &playerp->p_brains;
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goto DALTER;
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case 'O': /* change poison */
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prompt = "poison";
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dptr = &playerp->p_poison;
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goto DALTER;
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case 'P': /* change gold */
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prompt = "gold";
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dptr = &playerp->p_gold;
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goto DALTER;
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case 'Q': /* change gems */
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prompt = "gems";
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dptr = &playerp->p_gems;
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goto DALTER;
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case 'R': /* change sin */
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prompt = "sin";
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dptr = &playerp->p_sin;
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goto DALTER;
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case 'S': /* change x coord */
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prompt = "x";
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dptr = &playerp->p_x;
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goto DALTER;
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case 'T': /* change y coord */
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prompt = "y";
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dptr = &playerp->p_y;
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goto DALTER;
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case 'U': /* change age */
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mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
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dtemp = infloat();
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if (dtemp != 0.0)
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playerp->p_age = (long) dtemp;
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continue;
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case 'V': /* change degen */
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mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
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dtemp = infloat();
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if (dtemp != 0.0)
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playerp->p_degenerated = (int) dtemp;
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continue;
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case 'W': /* change type */
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prompt = "type";
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sptr = &playerp->p_type;
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goto SALTER;
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case 'X': /* change special type */
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prompt = "special type";
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sptr = &playerp->p_specialtype;
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goto SALTER;
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case 'Y': /* change lives */
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prompt = "lives";
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sptr = &playerp->p_lives;
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goto SALTER;
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case 'Z': /* change crowns */
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prompt = "crowns";
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sptr = &playerp->p_crowns;
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goto SALTER;
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||
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case '0': /* change charms */
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prompt = "charm";
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sptr = &playerp->p_charms;
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goto SALTER;
|
||
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case '1': /* change amulet */
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prompt = "amulet";
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sptr = &playerp->p_amulets;
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goto SALTER;
|
||
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||
case '2': /* change holy water */
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prompt = "holy water";
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sptr = &playerp->p_holywater;
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goto SALTER;
|
||
|
||
case '3': /* change last-used */
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prompt = "last-used";
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sptr = &playerp->p_lastused;
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goto SALTER;
|
||
|
||
case '4': /* change palantir */
|
||
prompt = "palantir";
|
||
bptr = &playerp->p_palantir;
|
||
goto BALTER;
|
||
|
||
case '5': /* change blessing */
|
||
prompt = "blessing";
|
||
bptr = &playerp->p_blessing;
|
||
goto BALTER;
|
||
|
||
case '6': /* change virgin */
|
||
prompt = "virgin";
|
||
bptr = &playerp->p_virgin;
|
||
goto BALTER;
|
||
|
||
case '7': /* change blindness */
|
||
prompt = "blindness";
|
||
bptr = &playerp->p_blindness;
|
||
goto BALTER;
|
||
|
||
case '8': /* change ring type */
|
||
prompt = "ring-type";
|
||
sptr = &playerp->p_ring.ring_type;
|
||
goto SALTER;
|
||
|
||
case '9': /* change ring duration */
|
||
prompt = "ring-duration";
|
||
sptr = &playerp->p_ring.ring_duration;
|
||
goto SALTER;
|
||
|
||
case '!': /* quit, update */
|
||
if (Wizard &&
|
||
(!ingameflag || playerp != &Player))
|
||
/* turn off status if not modifying self */
|
||
{
|
||
playerp->p_status = S_OFF;
|
||
playerp->p_tampered = T_OFF;
|
||
}
|
||
|
||
writerecord(playerp, loc);
|
||
clear();
|
||
return;
|
||
|
||
case '?': /* delete player */
|
||
if (ingameflag && playerp == &Player)
|
||
/* cannot delete self */
|
||
continue;
|
||
|
||
freerecord(playerp, loc);
|
||
clear();
|
||
return;
|
||
|
||
default:
|
||
continue;
|
||
}
|
||
DALTER:
|
||
mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
|
||
dtemp = infloat();
|
||
if (dtemp != 0.0)
|
||
*dptr = dtemp;
|
||
continue;
|
||
|
||
SALTER:
|
||
mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
|
||
dtemp = infloat();
|
||
if (dtemp != 0.0)
|
||
*sptr = (short) dtemp;
|
||
continue;
|
||
|
||
BALTER:
|
||
mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt);
|
||
c = getanswer("\nTF", TRUE);
|
||
if (c == 'T')
|
||
*bptr = TRUE;
|
||
else if (c == 'F')
|
||
*bptr = FALSE;
|
||
continue;
|
||
}
|
||
}
|
||
/**/
|
||
/************************************************************************
|
||
/
|
||
/ FUNCTION NAME: monstlist()
|
||
/
|
||
/ FUNCTION: print a monster listing
|
||
/
|
||
/ AUTHOR: E. A. Estes, 2/27/86
|
||
/
|
||
/ ARGUMENTS: none
|
||
/
|
||
/ RETURN VALUE: none
|
||
/
|
||
/ MODULES CALLED: puts(), fread(), fseek(), printf()
|
||
/
|
||
/ GLOBAL INPUTS: Curmonster, *Monstfp
|
||
/
|
||
/ GLOBAL OUTPUTS: none
|
||
/
|
||
/ DESCRIPTION:
|
||
/ Read monster file, and print a monster listing on standard output.
|
||
/
|
||
*************************************************************************/
|
||
|
||
monstlist()
|
||
{
|
||
register int count = 0; /* count in file */
|
||
|
||
puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
|
||
fseek(Monstfp, 0L, 0);
|
||
while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
|
||
printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
|
||
Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
|
||
Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
|
||
Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
|
||
}
|
||
/**/
|
||
/************************************************************************
|
||
/
|
||
/ FUNCTION NAME: scorelist()
|
||
/
|
||
/ FUNCTION: print player score board
|
||
/
|
||
/ AUTHOR: E. A. Estes, 12/4/85
|
||
/
|
||
/ ARGUMENTS: none
|
||
/
|
||
/ RETURN VALUE: none
|
||
/
|
||
/ MODULES CALLED: fread(), fopen(), printf(), fclose()
|
||
/
|
||
/ GLOBAL INPUTS:
|
||
/
|
||
/ GLOBAL OUTPUTS: none
|
||
/
|
||
/ DESCRIPTION:
|
||
/ Read the scoreboard file and print the contents.
|
||
/
|
||
*************************************************************************/
|
||
|
||
scorelist()
|
||
{
|
||
struct scoreboard sbuf; /* for reading entries */
|
||
register FILE *fp; /* to open the file */
|
||
|
||
if ((fp = fopen(_PATH_SCORE, "r")) != NULL)
|
||
{
|
||
while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
|
||
printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
|
||
sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
|
||
fclose(fp);
|
||
}
|
||
}
|
||
/**/
|
||
/************************************************************************
|
||
/
|
||
/ FUNCTION NAME: activelist()
|
||
/
|
||
/ FUNCTION: print list of active players to standard output
|
||
/
|
||
/ AUTHOR: E. A. Estes, 3/7/86
|
||
/
|
||
/ ARGUMENTS: none
|
||
/
|
||
/ RETURN VALUE: none
|
||
/
|
||
/ MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
|
||
/
|
||
/ GLOBAL INPUTS: Other, *Playersfp
|
||
/
|
||
/ GLOBAL OUTPUTS: none
|
||
/
|
||
/ DESCRIPTION:
|
||
/ Read player file, and print list of active records to standard output.
|
||
/
|
||
*************************************************************************/
|
||
|
||
activelist()
|
||
{
|
||
fseek(Playersfp, 0L, 0);
|
||
printf("Current characters on file are:\n\n");
|
||
|
||
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
|
||
if (Other.p_status != S_NOTUSED)
|
||
printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
|
||
Other.p_name, Other.p_login, Other.p_level,
|
||
descrtype(&Other, FALSE), descrstatus(&Other));
|
||
|
||
}
|
||
/**/
|
||
/************************************************************************
|
||
/
|
||
/ FUNCTION NAME: purgeoldplayers()
|
||
/
|
||
/ FUNCTION: purge inactive players from player file
|
||
/
|
||
/ AUTHOR: E. A. Estes, 12/4/85
|
||
/
|
||
/ ARGUMENTS: none
|
||
/
|
||
/ RETURN VALUE: none
|
||
/
|
||
/ MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
|
||
/
|
||
/ GLOBAL INPUTS: Other, *Playersfp
|
||
/
|
||
/ GLOBAL OUTPUTS: none
|
||
/
|
||
/ DESCRIPTION:
|
||
/ Delete characters which have not been used with the last
|
||
/ three weeks.
|
||
/
|
||
*************************************************************************/
|
||
|
||
purgeoldplayers()
|
||
{
|
||
int today; /* day of year for today */
|
||
int daysold; /* how many days since the character has been used */
|
||
long ltime; /* time in seconds */
|
||
long loc = 0L; /* location in file */
|
||
|
||
time(<ime);
|
||
today = localtime(<ime)->tm_yday;
|
||
|
||
for (;;)
|
||
{
|
||
fseek(Playersfp, loc, 0);
|
||
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
|
||
break;
|
||
|
||
daysold = today - Other.p_lastused;
|
||
if (daysold < 0)
|
||
daysold += 365;
|
||
|
||
if (daysold > N_DAYSOLD)
|
||
/* player hasn't been used in a while; delete */
|
||
freerecord(&Other, loc);
|
||
|
||
loc += SZ_PLAYERSTRUCT;
|
||
}
|
||
}
|
||
/**/
|
||
/************************************************************************
|
||
/
|
||
/ FUNCTION NAME: enterscore()
|
||
/
|
||
/ FUNCTION: enter player into scoreboard
|
||
/
|
||
/ AUTHOR: E. A. Estes, 12/4/85
|
||
/
|
||
/ ARGUMENTS: none
|
||
/
|
||
/ RETURN VALUE: none
|
||
/
|
||
/ MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
|
||
/ strcpy(), fwrite(), descrtype()
|
||
/
|
||
/ GLOBAL INPUTS: Player
|
||
/
|
||
/ GLOBAL OUTPUTS: none
|
||
/
|
||
/ DESCRIPTION:
|
||
/ The scoreboard keeps track of the highest character on a
|
||
/ per-login basis.
|
||
/ Search the scoreboard for an entry for the current login,
|
||
/ if an entry is found, and it is lower than the current player,
|
||
/ replace it, otherwise create an entry.
|
||
/
|
||
*************************************************************************/
|
||
|
||
enterscore()
|
||
{
|
||
struct scoreboard sbuf; /* buffer to read in scoreboard entries */
|
||
FILE *fp; /* to open scoreboard file */
|
||
long loc = 0L; /* location in scoreboard file */
|
||
bool found = FALSE; /* set if we found an entry for this login */
|
||
|
||
if ((fp = fopen(_PATH_SCORE, "r+")) != NULL)
|
||
{
|
||
while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
|
||
if (strcmp(Player.p_login, sbuf.sb_login) == 0)
|
||
{
|
||
found = TRUE;
|
||
break;
|
||
}
|
||
else
|
||
loc += SZ_SCORESTRUCT;
|
||
}
|
||
else
|
||
{
|
||
error(_PATH_SCORE);
|
||
/*NOTREACHED*/
|
||
}
|
||
|
||
/*
|
||
* At this point, 'loc' will either indicate a point beyond
|
||
* the end of file, or the place where the previous entry
|
||
* was found.
|
||
*/
|
||
|
||
if ((!found) || Player.p_level > sbuf.sb_level)
|
||
/* put new entry in for this login */
|
||
{
|
||
strcpy(sbuf.sb_login, Player.p_login);
|
||
strcpy(sbuf.sb_name, Player.p_name);
|
||
sbuf.sb_level = Player.p_level;
|
||
strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
|
||
}
|
||
|
||
/* update entry */
|
||
fseek(fp, loc, 0);
|
||
fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
|
||
fclose(fp);
|
||
}
|