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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
181 lines
4.6 KiB
C
181 lines
4.6 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)save.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "back.h"
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extern int errno;
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static char confirm[] = "Are you sure you want to leave now?";
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static char prompt[] = "Enter a file name: ";
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static char exist1[] = "The file '";
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static char exist2[] =
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"' already exists.\nAre you sure you want to use this file?";
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static char cantuse[] = "\nCan't use ";
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static char saved[] = "This game has been saved on the file '";
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static char type[] = "'.\nType \"backgammon ";
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static char rec[] = "\" to recover your game.\n\n";
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static char cantrec[] = "Can't recover file: ";
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save (n)
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register int n;
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{
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register int fdesc;
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register char *fs;
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char fname[50];
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if (n) {
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if (tflag) {
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curmove (20,0);
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clend();
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} else
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writec ('\n');
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writel (confirm);
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if (! yorn(0))
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return;
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}
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cflag = 1;
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for (;;) {
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writel (prompt);
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fs = fname;
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while ((*fs = readc()) != '\n') {
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if (*fs == tty.sg_erase) {
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if (fs > fname) {
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fs--;
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if (tflag)
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curmove (curr,curc-1);
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else
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writec (*fs);
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} else
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writec ('\007');
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continue;
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}
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writec (*fs++);
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}
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*fs = '\0';
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if ((fdesc = open(fname,2)) == -1 && errno == 2) {
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if ((fdesc = creat (fname,0700)) != -1)
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break;
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}
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if (fdesc != -1) {
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if (tflag) {
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curmove (18,0);
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clend();
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} else
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writec ('\n');
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writel (exist1);
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writel (fname);
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writel (exist2);
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cflag = 0;
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close (fdesc);
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if (yorn (0)) {
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unlink (fname);
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fdesc = creat (fname,0700);
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break;
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} else {
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cflag = 1;
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continue;
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}
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}
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writel (cantuse);
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writel (fname);
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writel (".\n");
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close (fdesc);
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cflag = 1;
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}
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write (fdesc,board,sizeof board);
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write (fdesc,off,sizeof off);
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write (fdesc,in,sizeof in);
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write (fdesc,dice,sizeof dice);
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write (fdesc,&cturn,sizeof cturn);
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write (fdesc,&dlast,sizeof dlast);
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write (fdesc,&pnum,sizeof pnum);
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write (fdesc,&rscore,sizeof rscore);
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write (fdesc,&wscore,sizeof wscore);
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write (fdesc,&gvalue,sizeof gvalue);
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write (fdesc,&raflag,sizeof raflag);
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close (fdesc);
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if (tflag)
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curmove (18,0);
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writel (saved);
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writel (fname);
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writel (type);
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writel (fname);
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writel (rec);
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if (tflag)
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clend();
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getout ();
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}
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recover (s)
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char *s;
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{
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register int i;
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int fdesc;
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if ((fdesc = open (s,0)) == -1)
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norec (s);
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read (fdesc,board,sizeof board);
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read (fdesc,off,sizeof off);
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read (fdesc,in,sizeof in);
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read (fdesc,dice,sizeof dice);
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read (fdesc,&cturn,sizeof cturn);
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read (fdesc,&dlast,sizeof dlast);
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read (fdesc,&pnum,sizeof pnum);
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read (fdesc,&rscore,sizeof rscore);
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read (fdesc,&wscore,sizeof wscore);
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read (fdesc,&gvalue,sizeof gvalue);
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read (fdesc,&raflag,sizeof raflag);
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close (fdesc);
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rflag = 1;
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}
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norec (s)
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register char *s;
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{
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register char *c;
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tflag = 0;
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writel (cantrec);
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c = s;
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while (*c != '\0')
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writec (*c++);
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getout ();
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}
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