mirror of
https://github.com/freebsd/freebsd-src.git
synced 2024-11-29 08:52:46 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
83 lines
3.3 KiB
Plaintext
83 lines
3.3 KiB
Plaintext
June 25, 1986
|
|
|
|
|
|
This is a much modified version of Phantasia. It is intended to fix
|
|
all reported bug fixes, enhance the game, and speed up the game.
|
|
|
|
I have to thank Chris Robertson for many ideas which have made the game
|
|
faster, and more user-friendly. Most of her changes/additions are
|
|
incorporated in this latest versions, although perhaps not in the exact
|
|
manner of her design. I left out a few items which were not in keeping
|
|
with the spirit of the game. (For example, I didn't like the extra lives
|
|
and the pausing of the game. I think it's too easy even WITHOUT that stuff.)
|
|
|
|
CHANGES:
|
|
|
|
- Wormholes have been deleted (I never liked them anyway).
|
|
- The source code has been greatly enhanced for speed, size, readability,
|
|
and maintainability.
|
|
fight.c should no longer cause optimizers to run out of space.
|
|
- A few loopholes have been tightened to make the game more enjoyable.
|
|
(Except for those who are in the habit of exercising those loopholes.)
|
|
- Chris' map is enclosed.
|
|
- The "charac" file is not compatible with older versions of Phantasia
|
|
(3.3.1 and 3.3.1+). A 'convert' program is provided to convert your
|
|
old file to the new format. See Makefile for details.
|
|
- Movements can be made with HJKL for WSNE, respectively.
|
|
- Players may examine others while playing ('x') option.
|
|
- Monsters are now stored in a binary data base, to speed calling
|
|
monsters, and to ease formatting of monster listings.
|
|
- Taxes are collected on all gold and gems.
|
|
- Dead players can be resurrected by the 'wizard'.
|
|
- 'setup' is smarter, although not as smart as it should be.
|
|
- Players can change their names and passwords
|
|
|
|
PORTABILTY:
|
|
|
|
I have tried to make this as non-machine/system specific as possible.
|
|
|
|
All identifiers are unique to 7 characters or less, dual case.
|
|
|
|
The code WILL NOT fit on a 16-bit machine without separate I/D.
|
|
|
|
Stdio MUST support fopen() with mode "r+". I think this is true
|
|
for all Version 7 and later.
|
|
|
|
'curses' library functions are required.
|
|
|
|
All problems/solutions with portability should be reported to me,
|
|
and fixes will be included in subsequent versions of this software.
|
|
|
|
|
|
Please send me any bugs, (of which I am sure there are many), you may find,
|
|
but PLEASE be specific. I cannot correct a bug which is described as:
|
|
|
|
"When I choose a character type, it blows up."
|
|
|
|
(What blows up? What exactly was printed at the terminal?
|
|
Which character type was chosen? Etc. . . ?)
|
|
|
|
Also, please tell me which version of UN*X you are running, and upon
|
|
which type of hardware.
|
|
|
|
I will also do my best to help anyone with problems just trying to
|
|
get the game running. Again, I need to know which version of UN*X
|
|
and what type of CPU. Also, a copy of the output from 'make'
|
|
would be extremely useful.
|
|
|
|
Any and all ideas/suggestions/additions are more than welcome. If
|
|
you feel strongly enough about it, write the change and send it to me,
|
|
and I will do my best to incorporate it in the next version of Phantasia.
|
|
Otherwise, I will give serious thought to adding it myself.
|
|
|
|
Follow the directions in the Makefile CAREFULLY to set up the game.
|
|
Read the comments at the beginning of 'main.c', if you haven't already.
|
|
|
|
Enjoy.
|
|
|
|
Ted Estes
|
|
AT&T Information Systems
|
|
Skokie, IL 60077
|
|
|
|
...!ihnp4!ttrdc!ttrda!estes
|