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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
155 lines
3.7 KiB
C
155 lines
3.7 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)pl_2.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "player.h"
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play()
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{
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register struct ship *sp;
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for (;;) {
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switch (sgetch("~\b", (struct ship *)0, 0)) {
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case 'm':
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acceptmove();
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break;
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case 's':
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acceptsignal();
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break;
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case 'g':
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grapungrap();
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break;
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case 'u':
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unfoulplayer();
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break;
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case 'v':
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Signal("%s", (struct ship *)0, version);
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break;
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case 'b':
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acceptboard();
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break;
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case 'f':
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acceptcombat();
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break;
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case 'l':
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loadplayer();
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break;
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case 'c':
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changesail();
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break;
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case 'r':
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repair();
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break;
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case 'B':
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Signal("'Hands to stations!'", (struct ship *)0);
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unboard(ms, ms, 1); /* cancel DBP's */
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unboard(ms, ms, 0); /* cancel offense */
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break;
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case '\f':
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centerview();
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blockalarm();
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draw_board();
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draw_screen();
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unblockalarm();
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break;
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case 'L':
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mf->loadL = L_EMPTY;
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mf->loadR = L_EMPTY;
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mf->readyL = R_EMPTY;
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mf->readyR = R_EMPTY;
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Signal("Broadsides unloaded", (struct ship *)0);
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break;
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case 'q':
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Signal("Type 'Q' to quit", (struct ship *)0);
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break;
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case 'Q':
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leave(LEAVE_QUIT);
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break;
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case 'I':
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foreachship(sp)
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if (sp != ms)
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eyeball(sp);
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break;
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case 'i':
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if ((sp = closestenemy(ms, 0, 1)) == 0)
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Signal("No more ships left.");
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else
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eyeball(sp);
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break;
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case 'C':
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centerview();
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blockalarm();
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draw_view();
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unblockalarm();
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break;
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case 'U':
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upview();
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blockalarm();
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draw_view();
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unblockalarm();
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break;
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case 'D':
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case 'N':
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downview();
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blockalarm();
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draw_view();
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unblockalarm();
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break;
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case 'H':
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leftview();
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blockalarm();
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draw_view();
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unblockalarm();
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break;
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case 'J':
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rightview();
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blockalarm();
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draw_view();
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unblockalarm();
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break;
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case 'F':
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lookout();
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break;
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case 'S':
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dont_adjust = !dont_adjust;
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blockalarm();
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draw_turn();
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unblockalarm();
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break;
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}
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}
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}
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