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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
/*
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* config.c -- This defines the installation dependent variables.
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* Some strings are modified later. ANSI C would
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* allow compile time string concatenation, we must
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* do runtime concatenation, in main.
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*
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* Larn is copyrighted 1986 by Noah Morgan.
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*/
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#include "header.h"
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#include "pathnames.h"
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/*
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* All these strings will be appended to in main() to be complete filenames
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*/
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/* the game save filename */
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char savefilename[1024];
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/* the logging file */
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char logfile[] = _PATH_LOG;
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/* the help text file */
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char helpfile[] = _PATH_HELP;
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/* the score file */
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char scorefile[] = _PATH_SCORE;
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/* the maze data file */
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char larnlevels[] = _PATH_LEVELS;
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/* the fortune data file */
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char fortfile[] = _PATH_FORTS;
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/* the .larnopts filename */
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char optsfile[1024] ="/.larnopts";
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/* the player id datafile name */
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char playerids[] = _PATH_PLAYERIDS;
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char diagfile[] ="Diagfile"; /* the diagnostic filename */
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char ckpfile[] ="Larn12.0.ckp"; /* the checkpoint filename */
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char *password ="pvnert(x)"; /* the wizards password <=32 */
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char psname[PSNAMESIZE]="larn"; /* the process name */
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#define WIZID 1
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int wisid=0; /* the user id of the only person who can be wizard */
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