mirror of
https://github.com/freebsd/freebsd-src.git
synced 2024-12-04 23:19:00 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
323 lines
7.8 KiB
C
323 lines
7.8 KiB
C
/*
|
|
* Copyright (c) 1988, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* This code is derived from software contributed to Berkeley by
|
|
* Timothy C. Stoehr.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)throw.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
/*
|
|
* throw.c
|
|
*
|
|
* This source herein may be modified and/or distributed by anybody who
|
|
* so desires, with the following restrictions:
|
|
* 1.) No portion of this notice shall be removed.
|
|
* 2.) Credit shall not be taken for the creation of this source.
|
|
* 3.) This code is not to be traded, sold, or used for personal
|
|
* gain or profit.
|
|
*
|
|
*/
|
|
|
|
#include "rogue.h"
|
|
|
|
extern short cur_room;
|
|
extern char *curse_message;
|
|
extern char hit_message[];
|
|
|
|
throw()
|
|
{
|
|
short wch, d;
|
|
boolean first_miss = 1;
|
|
object *weapon;
|
|
short dir, row, col;
|
|
object *monster;
|
|
|
|
while (!is_direction(dir = rgetchar(), &d)) {
|
|
sound_bell();
|
|
if (first_miss) {
|
|
message("direction? ", 0);
|
|
first_miss = 0;
|
|
}
|
|
}
|
|
check_message();
|
|
if (dir == CANCEL) {
|
|
return;
|
|
}
|
|
if ((wch = pack_letter("throw what?", WEAPON)) == CANCEL) {
|
|
return;
|
|
}
|
|
check_message();
|
|
|
|
if (!(weapon = get_letter_object(wch))) {
|
|
message("no such item.", 0);
|
|
return;
|
|
}
|
|
if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
|
|
message(curse_message, 0);
|
|
return;
|
|
}
|
|
row = rogue.row; col = rogue.col;
|
|
|
|
if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
|
|
unwield(rogue.weapon);
|
|
} else if (weapon->in_use_flags & BEING_WORN) {
|
|
mv_aquatars();
|
|
unwear(rogue.armor);
|
|
print_stats(STAT_ARMOR);
|
|
} else if (weapon->in_use_flags & ON_EITHER_HAND) {
|
|
un_put_on(weapon);
|
|
}
|
|
monster = get_thrown_at_monster(weapon, d, &row, &col);
|
|
mvaddch(rogue.row, rogue.col, rogue.fchar);
|
|
refresh();
|
|
|
|
if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
|
|
mvaddch(row, col, get_dungeon_char(row, col));
|
|
}
|
|
if (monster) {
|
|
wake_up(monster);
|
|
check_gold_seeker(monster);
|
|
|
|
if (!throw_at_monster(monster, weapon)) {
|
|
flop_weapon(weapon, row, col);
|
|
}
|
|
} else {
|
|
flop_weapon(weapon, row, col);
|
|
}
|
|
vanish(weapon, 1, &rogue.pack);
|
|
}
|
|
|
|
throw_at_monster(monster, weapon)
|
|
object *monster, *weapon;
|
|
{
|
|
short damage, hit_chance;
|
|
short t;
|
|
|
|
hit_chance = get_hit_chance(weapon);
|
|
damage = get_weapon_damage(weapon);
|
|
if ((weapon->which_kind == ARROW) &&
|
|
(rogue.weapon && (rogue.weapon->which_kind == BOW))) {
|
|
damage += get_weapon_damage(rogue.weapon);
|
|
damage = ((damage * 2) / 3);
|
|
hit_chance += (hit_chance / 3);
|
|
} else if ((weapon->in_use_flags & BEING_WIELDED) &&
|
|
((weapon->which_kind == DAGGER) ||
|
|
(weapon->which_kind == SHURIKEN) ||
|
|
(weapon->which_kind == DART))) {
|
|
damage = ((damage * 3) / 2);
|
|
hit_chance += (hit_chance / 3);
|
|
}
|
|
t = weapon->quantity;
|
|
weapon->quantity = 1;
|
|
sprintf(hit_message, "the %s", name_of(weapon));
|
|
weapon->quantity = t;
|
|
|
|
if (!rand_percent(hit_chance)) {
|
|
(void) strcat(hit_message, "misses ");
|
|
return(0);
|
|
}
|
|
s_con_mon(monster);
|
|
(void) strcat(hit_message, "hit ");
|
|
(void) mon_damage(monster, damage);
|
|
return(1);
|
|
}
|
|
|
|
object *
|
|
get_thrown_at_monster(obj, dir, row, col)
|
|
object *obj;
|
|
short dir;
|
|
short *row, *col;
|
|
{
|
|
short orow, ocol;
|
|
short i, ch;
|
|
|
|
orow = *row; ocol = *col;
|
|
|
|
ch = get_mask_char(obj->what_is);
|
|
|
|
for (i = 0; i < 24; i++) {
|
|
get_dir_rc(dir, row, col, 0);
|
|
if ( (((*col <= 0) || (*col >= DCOLS-1)) ||
|
|
(dungeon[*row][*col] == NOTHING)) ||
|
|
((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
|
|
(!(dungeon[*row][*col] & TRAP)))) {
|
|
*row = orow;
|
|
*col = ocol;
|
|
return(0);
|
|
}
|
|
if ((i != 0) && rogue_can_see(orow, ocol)) {
|
|
mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
|
|
}
|
|
if (rogue_can_see(*row, *col)) {
|
|
if (!(dungeon[*row][*col] & MONSTER)) {
|
|
mvaddch(*row, *col, ch);
|
|
}
|
|
refresh();
|
|
}
|
|
orow = *row; ocol = *col;
|
|
if (dungeon[*row][*col] & MONSTER) {
|
|
if (!imitating(*row, *col)) {
|
|
return(object_at(&level_monsters, *row, *col));
|
|
}
|
|
}
|
|
if (dungeon[*row][*col] & TUNNEL) {
|
|
i += 2;
|
|
}
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
flop_weapon(weapon, row, col)
|
|
object *weapon;
|
|
short row, col;
|
|
{
|
|
object *new_weapon, *monster;
|
|
short i = 0;
|
|
char msg[80];
|
|
boolean found = 0;
|
|
short mch, dch;
|
|
unsigned short mon;
|
|
|
|
while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
|
|
rand_around(i++, &row, &col);
|
|
if ((row > (DROWS-2)) || (row < MIN_ROW) ||
|
|
(col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
|
|
(dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
|
|
continue;
|
|
}
|
|
found = 1;
|
|
break;
|
|
}
|
|
|
|
if (found || (i == 0)) {
|
|
new_weapon = alloc_object();
|
|
*new_weapon = *weapon;
|
|
new_weapon->in_use_flags = NOT_USED;
|
|
new_weapon->quantity = 1;
|
|
new_weapon->ichar = 'L';
|
|
place_at(new_weapon, row, col);
|
|
if (rogue_can_see(row, col) &&
|
|
((row != rogue.row) || (col != rogue.col))) {
|
|
mon = dungeon[row][col] & MONSTER;
|
|
dungeon[row][col] &= (~MONSTER);
|
|
dch = get_dungeon_char(row, col);
|
|
if (mon) {
|
|
mch = mvinch(row, col);
|
|
if (monster = object_at(&level_monsters, row, col)) {
|
|
monster->trail_char = dch;
|
|
}
|
|
if ((mch < 'A') || (mch > 'Z')) {
|
|
mvaddch(row, col, dch);
|
|
}
|
|
} else {
|
|
mvaddch(row, col, dch);
|
|
}
|
|
dungeon[row][col] |= mon;
|
|
}
|
|
} else {
|
|
short t;
|
|
|
|
t = weapon->quantity;
|
|
weapon->quantity = 1;
|
|
sprintf(msg, "the %svanishes as it hits the ground",
|
|
name_of(weapon));
|
|
weapon->quantity = t;
|
|
message(msg, 0);
|
|
}
|
|
}
|
|
|
|
rand_around(i, r, c)
|
|
short i, *r, *c;
|
|
{
|
|
static char* pos = "\010\007\001\003\004\005\002\006\0";
|
|
static short row, col;
|
|
short j;
|
|
|
|
if (i == 0) {
|
|
short x, y, o, t;
|
|
|
|
row = *r;
|
|
col = *c;
|
|
|
|
o = get_rand(1, 8);
|
|
|
|
for (j = 0; j < 5; j++) {
|
|
x = get_rand(0, 8);
|
|
y = (x + o) % 9;
|
|
t = pos[x];
|
|
pos[x] = pos[y];
|
|
pos[y] = t;
|
|
}
|
|
}
|
|
switch((short)pos[i]) {
|
|
case 0:
|
|
*r = row + 1;
|
|
*c = col + 1;
|
|
break;
|
|
case 1:
|
|
*r = row + 1;
|
|
*c = col - 1;
|
|
break;
|
|
case 2:
|
|
*r = row - 1;
|
|
*c = col + 1;
|
|
break;
|
|
case 3:
|
|
*r = row - 1;
|
|
*c = col - 1;
|
|
break;
|
|
case 4:
|
|
*r = row;
|
|
*c = col + 1;
|
|
break;
|
|
case 5:
|
|
*r = row + 1;
|
|
*c = col;
|
|
break;
|
|
case 6:
|
|
*r = row;
|
|
*c = col;
|
|
break;
|
|
case 7:
|
|
*r = row - 1;
|
|
*c = col;
|
|
break;
|
|
case 8:
|
|
*r = row;
|
|
*c = col - 1;
|
|
break;
|
|
}
|
|
}
|