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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
60 lines
1.7 KiB
Plaintext
60 lines
1.7 KiB
Plaintext
# include "trek.h"
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/*
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** BOARD A KLINGON
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**
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** A Klingon battle cruiser is boarded. If the boarding party
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** is successful, they take over the vessel, otherwise, you
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** have wasted a move. Needless to say, this move is not free.
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**
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** User parameters are the Klingon to be boarded and the size of
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** the boarding party.
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**
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** Three things are computed. The first is the probability that
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** the party takes over the Klingon. This is dependent on the
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** size of the party, the condition of the Klingon (for which
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** the energy left is used, which is definately incorrect), and
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** the number of losses that the boarding party sustains. If too
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** many of the boarding party are killed, the probability drops
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** to zero. The second quantity computed is the losses that the
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** boarding party sustains. This counts in your score. It
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** depends on the absolute and relative size of the boarding
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** party and the strength of the Klingon. The third quantity
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** computed is the number of Klingon captives you get to take.
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** It is actually computed as the number of losses they sustain
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** subtracted from the size of their crew. It depends on the
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** relative size of the party. All of these quantities are
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** randomized in some fashion.
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*/
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board()
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{
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int prob;
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int losses;
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int captives;
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float t;
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int party;
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if (checkout(XPORTER))
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return;
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k = selectklingon();
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if (!k->srndreq)
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{
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return (printf("But captain! You must request surrender first\n"));
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}
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t = party / Param.crew;
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prob = 1000 * t;
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prob =- 500 * k->power / Param.klingpwr;
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losses = party * k->power * t * 0.5 / Param.klingpwr * (franf() + 1.0);
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if (losses * 4 > party)
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prob = 0;
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captives = %%% * (1.0 - t) * 0.5 * (franf() + 1.0);
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if (prob > ranf(1000))
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success!!!;
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