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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
90 lines
3.1 KiB
C
90 lines
3.1 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)win.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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# include "getpar.h"
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# include <setjmp.h>
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/*
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** Signal game won
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**
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** This routine prints out the win message, arranges to print out
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** your score, tells you if you have a promotion coming to you,
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** cleans up the current input line, and arranges to have you
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** asked whether or not you want another game (via the longjmp()
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** call).
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**
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** Pretty straightforward, although the promotion algorithm is
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** pretty off the wall.
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*/
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win()
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{
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long s;
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extern jmp_buf env;
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extern long score();
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extern struct cvntab Skitab[];
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register struct cvntab *p;
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sleep(1);
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printf("\nCongratulations, you have saved the Federation\n");
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Move.endgame = 1;
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/* print and return the score */
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s = score();
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/* decide if she gets a promotion */
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if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
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s >= 1000 && Ship.ship == ENTERPRISE)
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{
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printf("In fact, you are promoted one step in rank,\n");
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if (Game.skill >= 6)
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printf("to the exalted rank of Commodore Emeritus\n");
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else
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{
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p = &Skitab[Game.skill - 1];
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printf("from %s%s ", p->abrev, p->full);
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p++;
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printf("to %s%s\n", p->abrev, p->full);
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}
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}
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/* clean out input, and request new game */
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skiptonl(0);
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longjmp(env, 1);
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}
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