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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
144 lines
3.8 KiB
C
144 lines
3.8 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)shield.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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# include "getpar.h"
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/*
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** SHIELD AND CLOAKING DEVICE CONTROL
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**
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** 'f' is one for auto shield up (in case of Condition RED),
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** zero for shield control, and negative one for cloaking
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** device control.
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**
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** Called with an 'up' or 'down' on the same line, it puts
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** the shields/cloak into the specified mode. Otherwise it
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** reports to the user the current mode, and asks if she wishes
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** to change.
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**
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** This is not a free move. Hits that occur as a result of
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** this move appear as though the shields are half up/down,
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** so you get partial hits.
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*/
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struct cvntab Udtab[] =
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{
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"u", "p", (int (*)())1, 0,
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"d", "own", 0, 0,
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0
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};
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shield(f)
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int f;
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{
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register int i;
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char c;
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struct cvntab *r;
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char s[100];
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char *device, *dev2, *dev3;
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int ind;
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char *stat;
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if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
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return;
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if (f < 0)
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{
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/* cloaking device */
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if (Ship.ship == QUEENE)
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return (printf("Ye Faire Queene does not have the cloaking device.\n"));
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device = "Cloaking device";
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dev2 = "is";
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ind = CLOAK;
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dev3 = "it";
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stat = &Ship.cloaked;
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}
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else
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{
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/* shields */
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device = "Shields";
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dev2 = "are";
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dev3 = "them";
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ind = SHIELD;
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stat = &Ship.shldup;
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}
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if (damaged(ind))
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{
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if (f <= 0)
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out(ind);
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return;
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}
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if (Ship.cond == DOCKED)
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{
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printf("%s %s down while docked\n", device, dev2);
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return;
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}
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if (f <= 0 && !testnl())
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{
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r = getcodpar("Up or down", Udtab);
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i = (int) r->value;
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}
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else
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{
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if (*stat)
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(void)sprintf(s, "%s %s up. Do you want %s down", device, dev2, dev3);
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else
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(void)sprintf(s, "%s %s down. Do you want %s up", device, dev2, dev3);
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if (!getynpar(s))
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return;
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i = !*stat;
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}
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if (*stat == i)
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{
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printf("%s already ", device);
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if (i)
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printf("up\n");
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else
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printf("down\n");
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return;
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}
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if (i)
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if (f >= 0)
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Ship.energy -= Param.shupengy;
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else
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Ship.cloakgood = 0;
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Move.free = 0;
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if (f >= 0)
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Move.shldchg = 1;
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*stat = i;
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return;
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}
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