zig/lib/compiler_rt/floattisf.zig

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const builtin = @import("builtin");
const common = @import("./common.zig");
const intToFloat = @import("./int_to_float.zig").intToFloat;
pub const panic = common.panic;
comptime {
if (common.want_windows_v2u64_abi) {
@export(__floattisf_windows_x86_64, .{ .name = "__floattisf", .linkage = common.linkage, .visibility = common.visibility });
} else {
@export(__floattisf, .{ .name = "__floattisf", .linkage = common.linkage, .visibility = common.visibility });
}
}
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pub fn __floattisf(a: i128) callconv(.C) f32 {
return intToFloat(f32, a);
}
fn __floattisf_windows_x86_64(a: @Vector(2, u64)) callconv(.C) f32 {
return intToFloat(f32, @bitCast(i128, a));
}