zig/test/link/macho/unwind_info/build.zig

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const std = @import("std");
const Builder = std.build.Builder;
const LibExeObjectStep = std.build.LibExeObjStep;
pub fn build(b: *Builder) void {
const mode = b.standardReleaseOptions();
const target: std.zig.CrossTarget = .{ .os_tag = .macos };
const test_step = b.step("test", "Test the program");
testUnwindInfo(b, test_step, mode, target, false);
testUnwindInfo(b, test_step, mode, target, true);
}
fn testUnwindInfo(
b: *Builder,
test_step: *std.build.Step,
mode: std.builtin.Mode,
target: std.zig.CrossTarget,
dead_strip: bool,
) void {
const exe = createScenario(b, mode, target);
exe.link_gc_sections = dead_strip;
const check = exe.checkObject(.macho);
check.checkStart("segname __TEXT");
check.checkNext("sectname __gcc_except_tab");
check.checkNext("sectname __unwind_info");
check.checkNext("sectname __eh_frame");
check.checkInSymtab();
check.checkNext("{*} (__TEXT,__text) external ___gxx_personality_v0");
const run_cmd = check.runAndCompare();
run_cmd.expectStdOutEqual(
\\Constructed: a
\\Constructed: b
\\About to destroy: b
\\About to destroy: a
\\Error: Not enough memory!
\\
);
test_step.dependOn(&run_cmd.step);
}
fn createScenario(b: *Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) *LibExeObjectStep {
const exe = b.addExecutable("test", null);
b.default_step.dependOn(&exe.step);
exe.addIncludePath(".");
exe.addCSourceFiles(&[_][]const u8{
"main.cpp",
"simple_string.cpp",
"simple_string_owner.cpp",
}, &[0][]const u8{});
exe.setBuildMode(mode);
exe.setTarget(target);
exe.linkLibCpp();
return exe;
}