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239 lines
7.3 KiB
C
239 lines
7.3 KiB
C
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/*===-------------------- sm3intrin.h - SM3 intrinsics ---------------------===
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*
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* Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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* See https://llvm.org/LICENSE.txt for license information.
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* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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*
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*===-----------------------------------------------------------------------===
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*/
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#ifndef __IMMINTRIN_H
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#error "Never use <sm3intrin.h> directly; include <immintrin.h> instead."
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#endif // __IMMINTRIN_H
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#ifndef __SM3INTRIN_H
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#define __SM3INTRIN_H
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#define __DEFAULT_FN_ATTRS128 \
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__attribute__((__always_inline__, __nodebug__, __target__("sm3"), \
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__min_vector_width__(128)))
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/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
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/// intrinsic performs an initial calculation for the next four SM3 message
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/// words. The calculated results are stored in \a dst.
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///
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/// \headerfile <immintrin.h>
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///
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/// \code
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/// __m128i _mm_sm3msg1_epi32(__m128i __A, __m128i __B, __m128i __C)
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/// \endcode
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///
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/// This intrinsic corresponds to the \c VSM3MSG1 instruction.
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///
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/// \param __A
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/// A 128-bit vector of [4 x int].
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/// \param __B
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/// A 128-bit vector of [4 x int].
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/// \param __C
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/// A 128-bit vector of [4 x int].
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/// \returns
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/// A 128-bit vector of [4 x int].
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///
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/// \code{.operation}
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/// DEFINE ROL32(dword, n) {
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/// count := n % 32
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/// dest := (dword << count) | (dword >> (32 - count))
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/// RETURN dest
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/// }
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/// DEFINE P1(x) {
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/// RETURN x ^ ROL32(x, 15) ^ ROL32(x, 23)
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/// }
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/// W[0] := __C.dword[0]
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/// W[1] := __C.dword[1]
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/// W[2] := __C.dword[2]
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/// W[3] := __C.dword[3]
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/// W[7] := __A.dword[0]
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/// W[8] := __A.dword[1]
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/// W[9] := __A.dword[2]
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/// W[10] := __A.dword[3]
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/// W[13] := __B.dword[0]
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/// W[14] := __B.dword[1]
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/// W[15] := __B.dword[2]
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/// TMP0 := W[7] ^ W[0] ^ ROL32(W[13], 15)
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/// TMP1 := W[8] ^ W[1] ^ ROL32(W[14], 15)
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/// TMP2 := W[9] ^ W[2] ^ ROL32(W[15], 15)
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/// TMP3 := W[10] ^ W[3]
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/// dst.dword[0] := P1(TMP0)
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/// dst.dword[1] := P1(TMP1)
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/// dst.dword[2] := P1(TMP2)
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/// dst.dword[3] := P1(TMP3)
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/// dst[MAX:128] := 0
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/// \endcode
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static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg1_epi32(__m128i __A,
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__m128i __B,
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__m128i __C) {
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return (__m128i)__builtin_ia32_vsm3msg1((__v4su)__A, (__v4su)__B,
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(__v4su)__C);
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}
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/// This intrinisc is one of the two SM3 message scheduling intrinsics. The
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/// intrinsic performs the final calculation for the next four SM3 message
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/// words. The calculated results are stored in \a dst.
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///
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/// \headerfile <immintrin.h>
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///
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/// \code
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/// __m128i _mm_sm3msg2_epi32(__m128i __A, __m128i __B, __m128i __C)
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/// \endcode
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///
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/// This intrinsic corresponds to the \c VSM3MSG2 instruction.
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///
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/// \param __A
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/// A 128-bit vector of [4 x int].
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/// \param __B
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/// A 128-bit vector of [4 x int].
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/// \param __C
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/// A 128-bit vector of [4 x int].
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/// \returns
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/// A 128-bit vector of [4 x int].
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///
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/// \code{.operation}
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/// DEFINE ROL32(dword, n) {
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/// count := n % 32
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/// dest := (dword << count) | (dword >> (32-count))
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/// RETURN dest
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/// }
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/// WTMP[0] := __A.dword[0]
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/// WTMP[1] := __A.dword[1]
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/// WTMP[2] := __A.dword[2]
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/// WTMP[3] := __A.dword[3]
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/// W[3] := __B.dword[0]
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/// W[4] := __B.dword[1]
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/// W[5] := __B.dword[2]
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/// W[6] := __B.dword[3]
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/// W[10] := __C.dword[0]
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/// W[11] := __C.dword[1]
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/// W[12] := __C.dword[2]
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/// W[13] := __C.dword[3]
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/// W[16] := ROL32(W[3], 7) ^ W[10] ^ WTMP[0]
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/// W[17] := ROL32(W[4], 7) ^ W[11] ^ WTMP[1]
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/// W[18] := ROL32(W[5], 7) ^ W[12] ^ WTMP[2]
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/// W[19] := ROL32(W[6], 7) ^ W[13] ^ WTMP[3]
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/// W[19] := W[19] ^ ROL32(W[16], 6) ^ ROL32(W[16], 15) ^ ROL32(W[16], 30)
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/// dst.dword[0] := W[16]
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/// dst.dword[1] := W[17]
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/// dst.dword[2] := W[18]
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/// dst.dword[3] := W[19]
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/// dst[MAX:128] := 0
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/// \endcode
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static __inline__ __m128i __DEFAULT_FN_ATTRS128 _mm_sm3msg2_epi32(__m128i __A,
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__m128i __B,
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__m128i __C) {
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return (__m128i)__builtin_ia32_vsm3msg2((__v4su)__A, (__v4su)__B,
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(__v4su)__C);
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}
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/// This intrinsic performs two rounds of SM3 operation using initial SM3 state
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/// (C, D, G, H) from \a __A, an initial SM3 states (A, B, E, F)
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/// from \a __B and a pre-computed words from the \a __C. \a __A with
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/// initial SM3 state of (C, D, G, H) assumes input of non-rotated left
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/// variables from previous state. The updated SM3 state (A, B, E, F) is
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/// written to \a __A. The \a imm8 should contain the even round number
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/// for the first of the two rounds computed by this instruction. The
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/// computation masks the \a imm8 value by AND’ing it with 0x3E so that only
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/// even round numbers from 0 through 62 are used for this operation. The
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/// calculated results are stored in \a dst.
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///
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/// \headerfile <immintrin.h>
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///
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/// \code
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/// __m128i _mm_sm3rnds2_epi32(__m128i __A, __m128i __B, __m128i __C, const int
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/// imm8) \endcode
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///
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/// This intrinsic corresponds to the \c VSM3RNDS2 instruction.
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///
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/// \param __A
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/// A 128-bit vector of [4 x int].
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/// \param __B
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/// A 128-bit vector of [4 x int].
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/// \param __C
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/// A 128-bit vector of [4 x int].
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/// \param imm8
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/// A 8-bit constant integer.
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/// \returns
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/// A 128-bit vector of [4 x int].
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///
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/// \code{.operation}
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/// DEFINE ROL32(dword, n) {
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/// count := n % 32
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/// dest := (dword << count) | (dword >> (32-count))
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/// RETURN dest
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/// }
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/// DEFINE P0(dword) {
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/// RETURN dword ^ ROL32(dword, 9) ^ ROL32(dword, 17)
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/// }
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/// DEFINE FF(x,y,z, round){
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/// IF round < 16
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/// RETURN (x ^ y ^ z)
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/// ELSE
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/// RETURN (x & y) | (x & z) | (y & z)
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/// FI
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/// }
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/// DEFINE GG(x, y, z, round){
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/// IF round < 16
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/// RETURN (x ^ y ^ z)
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/// ELSE
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/// RETURN (x & y) | (~x & z)
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/// FI
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/// }
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/// A[0] := __B.dword[3]
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/// B[0] := __B.dword[2]
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/// C[0] := __A.dword[3]
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/// D[0] := __A.dword[2]
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/// E[0] := __B.dword[1]
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/// F[0] := __B.dword[0]
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/// G[0] := __A.dword[1]
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/// H[0] := __A.dword[0]
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/// W[0] := __C.dword[0]
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/// W[1] := __C.dword[1]
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/// W[4] := __C.dword[2]
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/// W[5] := __C.dword[3]
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/// C[0] := ROL32(C[0], 9)
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/// D[0] := ROL32(D[0], 9)
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/// G[0] := ROL32(G[0], 19)
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/// H[0] := ROL32(H[0], 19)
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/// ROUND := __D & 0x3E
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/// IF ROUND < 16
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/// CONST := 0x79CC4519
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/// ELSE
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/// CONST := 0x7A879D8A
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/// FI
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/// CONST := ROL32(CONST,ROUND)
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/// FOR i:= 0 to 1
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/// S1 := ROL32((ROL32(A[i], 12) + E[i] + CONST), 7)
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/// S2 := S1 ^ ROL32(A[i], 12)
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/// T1 := FF(A[i], B[i], C[i], ROUND) + D[i] + S2 + (W[i] ^ W[i+4])
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/// T2 := GG(E[i], F[i], G[i], ROUND) + H[i] + S1 + W[i]
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/// D[i+1] := C[i]
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/// C[i+1] := ROL32(B[i],9)
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/// B[i+1] := A[i]
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/// A[i+1] := T1
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/// H[i+1] := G[i]
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/// G[i+1] := ROL32(F[i], 19)
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/// F[i+1] := E[i]
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/// E[i+1] := P0(T2)
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/// CONST := ROL32(CONST, 1)
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/// ENDFOR
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/// dst.dword[3] := A[2]
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/// dst.dword[2] := B[2]
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/// dst.dword[1] := E[2]
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/// dst.dword[0] := F[2]
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/// dst[MAX:128] := 0
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/// \endcode
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#define _mm_sm3rnds2_epi32(A, B, C, D) \
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(__m128i) __builtin_ia32_vsm3rnds2((__v4su)A, (__v4su)B, (__v4su)C, (int)D)
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#undef __DEFAULT_FN_ATTRS128
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#endif // __SM3INTRIN_H
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