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Allow INVALID_HANDLE_VALUE for windows to work on 32-bit and 64-bit. (#457)
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@ -72,7 +72,7 @@ pub const STD_OUTPUT_HANDLE = @maxValue(DWORD) - 11 + 1;
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/// The standard error device. Initially, this is the active console screen buffer, CONOUT$.
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pub const STD_ERROR_HANDLE = @maxValue(DWORD) - 12 + 1;
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pub const INVALID_HANDLE_VALUE = @intToPtr(HANDLE, 0xFFFFFFFFFFFFFFFF);
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pub const INVALID_HANDLE_VALUE = @intToPtr(HANDLE, @maxValue(usize));
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pub const OVERLAPPED = extern struct {
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Internal: ULONG_PTR,
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