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synced 2024-11-26 23:22:44 +00:00
std: Do not allocate the result for ChildProcess.init
Instead, just return ChildProcess directly. This structure does not require a stable address, so we can put it on the stack just fine. If someone wants it on the heap they should do. const proc = try allocator.create(ChildProcess); proc.* = ChildProcess.init(args, allocator);
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@ -971,9 +971,7 @@ pub const Builder = struct {
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if (!std.process.can_spawn)
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return error.ExecNotSupported;
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const child = std.ChildProcess.init(argv, self.allocator) catch unreachable;
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defer child.deinit();
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var child = std.ChildProcess.init(argv, self.allocator);
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child.cwd = cwd;
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child.env_map = env_map;
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@ -1187,9 +1185,7 @@ pub const Builder = struct {
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return error.ExecNotSupported;
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const max_output_size = 400 * 1024;
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const child = try std.ChildProcess.init(argv, self.allocator);
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defer child.deinit();
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var child = std.ChildProcess.init(argv, self.allocator);
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child.stdin_behavior = .Ignore;
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child.stdout_behavior = .Pipe;
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child.stderr_behavior = stderr_behavior;
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@ -184,9 +184,7 @@ fn make(step: *Step) !void {
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return ExecError.ExecNotSupported;
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}
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const child = std.ChildProcess.init(argv, self.builder.allocator) catch unreachable;
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defer child.deinit();
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var child = std.ChildProcess.init(argv, self.builder.allocator);
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child.cwd = cwd;
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child.env_map = self.env_map orelse self.builder.env_map;
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@ -98,10 +98,8 @@ pub const ChildProcess = struct {
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};
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/// First argument in argv is the executable.
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/// On success must call deinit.
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pub fn init(argv: []const []const u8, allocator: mem.Allocator) !*ChildProcess {
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const child = try allocator.create(ChildProcess);
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child.* = ChildProcess{
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pub fn init(argv: []const []const u8, allocator: mem.Allocator) ChildProcess {
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return .{
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.allocator = allocator,
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.argv = argv,
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.pid = undefined,
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@ -121,8 +119,6 @@ pub const ChildProcess = struct {
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.stderr_behavior = StdIo.Inherit,
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.expand_arg0 = .no_expand,
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};
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errdefer allocator.destroy(child);
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return child;
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}
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pub fn setUserName(self: *ChildProcess, name: []const u8) !void {
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@ -199,7 +195,7 @@ pub const ChildProcess = struct {
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};
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fn collectOutputPosix(
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child: *const ChildProcess,
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child: ChildProcess,
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stdout: *std.ArrayList(u8),
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stderr: *std.ArrayList(u8),
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max_output_bytes: usize,
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@ -298,7 +294,7 @@ pub const ChildProcess = struct {
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}
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}
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fn collectOutputWindows(child: *const ChildProcess, outs: [2]*std.ArrayList(u8), max_output_bytes: usize) !void {
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fn collectOutputWindows(child: ChildProcess, outs: [2]*std.ArrayList(u8), max_output_bytes: usize) !void {
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const bump_amt = 512;
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const handles = [_]windows.HANDLE{
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child.stdout.?.handle,
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@ -383,9 +379,7 @@ pub const ChildProcess = struct {
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max_output_bytes: usize = 50 * 1024,
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expand_arg0: Arg0Expand = .no_expand,
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}) !ExecResult {
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const child = try ChildProcess.init(args.argv, args.allocator);
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defer child.deinit();
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var child = ChildProcess.init(args.argv, args.allocator);
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child.stdin_behavior = .Ignore;
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child.stdout_behavior = .Pipe;
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child.stderr_behavior = .Pipe;
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@ -452,10 +446,6 @@ pub const ChildProcess = struct {
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return self.term.?;
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}
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pub fn deinit(self: *ChildProcess) void {
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self.allocator.destroy(self);
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}
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fn waitUnwrappedWindows(self: *ChildProcess) !void {
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const result = windows.WaitForSingleObjectEx(self.handle, windows.INFINITE, false);
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@ -1374,8 +1364,7 @@ test "build and call child_process" {
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// spawn compiled file as child_process with argument 'hello world' + expect success
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const args = [_][]const u8{ child_path, "hello world" };
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var child_proc = try ChildProcess.init(&args, allocator);
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defer child_proc.deinit();
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var child_proc = ChildProcess.init(&args, allocator);
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const ret_val = try child_proc.spawnAndWait();
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try testing.expectEqual(ret_val, .{ .Exited = 0 });
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}
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@ -1385,11 +1374,10 @@ test "creating a child process with stdin and stdout behavior set to StdIo.Pipe"
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const testing = std.testing;
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const allocator = testing.allocator;
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var child_process = try std.ChildProcess.init(
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var child_process = std.ChildProcess.init(
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&[_][]const u8{ testing.zig_exe_path, "fmt", "--stdin" },
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allocator,
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);
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defer child_process.deinit();
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child_process.stdin_behavior = .Pipe;
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child_process.stdout_behavior = .Pipe;
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@ -442,10 +442,11 @@ pub fn buildExe(zigexec: []const u8, zigfile: []const u8, binfile: []const u8) !
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const flag_emit = "-femit-bin=";
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const cmd_emit = try std.mem.concat(allocator, u8, &[_][]const u8{ flag_emit, binfile });
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defer allocator.free(cmd_emit);
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const args = [_][]const u8{ zigexec, "build-exe", zigfile, cmd_emit };
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var procCompileChild = try std.ChildProcess.init(&args, allocator);
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defer procCompileChild.deinit();
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var procCompileChild = std.ChildProcess.init(&args, allocator);
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try procCompileChild.spawn();
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const ret_val = try procCompileChild.wait();
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try expectEqual(ret_val, .{ .Exited = 0 });
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}
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@ -3611,9 +3611,7 @@ fn updateCObject(comp: *Compilation, c_object: *CObject, c_obj_prog_node: *std.P
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}
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if (std.process.can_spawn) {
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const child = try std.ChildProcess.init(argv.items, arena);
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defer child.deinit();
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var child = std.ChildProcess.init(argv.items, arena);
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if (comp.clang_passthrough_mode) {
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child.stdin_behavior = .Inherit;
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child.stdout_behavior = .Inherit;
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@ -1390,9 +1390,7 @@ fn linkWithLLD(self: *Coff, comp: *Compilation, prog_node: *std.Progress.Node) !
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// If possible, we run LLD as a child process because it does not always
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// behave properly as a library, unfortunately.
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// https://github.com/ziglang/zig/issues/3825
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const child = try std.ChildProcess.init(argv.items, arena);
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defer child.deinit();
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var child = std.ChildProcess.init(argv.items, arena);
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if (comp.clang_passthrough_mode) {
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child.stdin_behavior = .Inherit;
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child.stdout_behavior = .Inherit;
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@ -1754,9 +1754,7 @@ fn linkWithLLD(self: *Elf, comp: *Compilation, prog_node: *std.Progress.Node) !v
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// If possible, we run LLD as a child process because it does not always
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// behave properly as a library, unfortunately.
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// https://github.com/ziglang/zig/issues/3825
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const child = try std.ChildProcess.init(argv.items, arena);
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defer child.deinit();
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var child = std.ChildProcess.init(argv.items, arena);
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if (comp.clang_passthrough_mode) {
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child.stdin_behavior = .Inherit;
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child.stdout_behavior = .Inherit;
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@ -2405,9 +2405,7 @@ fn linkWithLLD(self: *Wasm, comp: *Compilation, prog_node: *std.Progress.Node) !
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// If possible, we run LLD as a child process because it does not always
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// behave properly as a library, unfortunately.
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// https://github.com/ziglang/zig/issues/3825
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const child = try std.ChildProcess.init(argv.items, arena);
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defer child.deinit();
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var child = std.ChildProcess.init(argv.items, arena);
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if (comp.clang_passthrough_mode) {
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child.stdin_behavior = .Inherit;
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child.stdout_behavior = .Inherit;
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@ -3012,9 +3012,7 @@ fn runOrTest(
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const cmd = try std.mem.join(arena, " ", argv.items);
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fatal("the following command failed to execve with '{s}':\n{s}", .{ @errorName(err), cmd });
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} else if (std.process.can_spawn) {
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const child = try std.ChildProcess.init(argv.items, gpa);
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defer child.deinit();
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var child = std.ChildProcess.init(argv.items, gpa);
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child.stdin_behavior = .Inherit;
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child.stdout_behavior = .Inherit;
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child.stderr_behavior = .Inherit;
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@ -3700,9 +3698,7 @@ pub fn cmdBuild(gpa: Allocator, arena: Allocator, args: []const []const u8) !voi
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};
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if (std.process.can_spawn) {
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const child = try std.ChildProcess.init(child_argv, gpa);
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defer child.deinit();
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var child = std.ChildProcess.init(child_argv, gpa);
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child.stdin_behavior = .Inherit;
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child.stdout_behavior = .Inherit;
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child.stderr_behavior = .Inherit;
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@ -369,9 +369,7 @@ pub fn buildImportLib(comp: *Compilation, lib_name: []const u8) !void {
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}
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if (std.process.can_spawn) {
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const child = try std.ChildProcess.init(&args, arena);
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defer child.deinit();
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var child = std.ChildProcess.init(&args, arena);
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child.stdin_behavior = .Ignore;
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child.stdout_behavior = .Pipe;
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child.stderr_behavior = .Pipe;
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@ -731,9 +731,7 @@ pub const StackTracesContext = struct {
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return ExecError.ExecNotSupported;
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}
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const child = std.ChildProcess.init(args.items, b.allocator) catch unreachable;
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defer child.deinit();
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var child = std.ChildProcess.init(args.items, b.allocator);
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child.stdin_behavior = .Ignore;
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child.stdout_behavior = .Pipe;
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child.stderr_behavior = .Pipe;
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