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translate-c: preserve zero fractional part in float literals
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@ -3248,11 +3248,11 @@ fn transFloatingLiteral(c: *Context, scope: *Scope, stmt: *const clang.FloatingL
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var dbl = stmt.getValueAsApproximateDouble();
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const is_negative = dbl < 0;
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if (is_negative) dbl = -dbl;
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const str = try std.fmt.allocPrint(c.arena, "{d}", .{dbl});
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var node = if (dbl == std.math.floor(dbl))
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try Tag.integer_literal.create(c.arena, str)
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const str = if (dbl == std.math.floor(dbl))
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try std.fmt.allocPrint(c.arena, "{d}.0", .{dbl})
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else
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try Tag.float_literal.create(c.arena, str);
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try std.fmt.allocPrint(c.arena, "{d}", .{dbl});
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var node = try Tag.float_literal.create(c.arena, str);
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if (is_negative) node = try Tag.negate.create(c.arena, node);
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return maybeSuppressResult(c, scope, used, node);
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}
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@ -3,6 +3,17 @@ const tests = @import("tests.zig");
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const nl = std.cstr.line_sep;
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pub fn addCases(cases: *tests.RunTranslatedCContext) void {
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cases.add("division of floating literals",
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\\#define _NO_CRT_STDIO_INLINE 1
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\\#include <stdio.h>
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\\#define PI 3.14159265358979323846f
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\\#define DEG2RAD (PI/180.0f)
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\\int main(void) {
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\\ printf("DEG2RAD is: %f\n", DEG2RAD);
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\\ return 0;
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\\}
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, "DEG2RAD is: 0.017453" ++ nl);
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cases.add("use global scope for record/enum/typedef type transalation if needed",
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\\void bar(void);
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\\void baz(void);
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@ -2428,7 +2428,7 @@ pub fn addCases(cases: *tests.TranslateCContext) void {
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\\ b: c_int,
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\\};
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\\pub extern var a: struct_Foo;
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\\pub export var b: f32 = 2;
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\\pub export var b: f32 = 2.0;
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\\pub export fn foo() void {
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\\ var c: [*c]struct_Foo = undefined;
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\\ _ = a.b;
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@ -2992,17 +2992,17 @@ pub fn addCases(cases: *tests.TranslateCContext) void {
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\\pub extern fn fn_bool(x: bool) void;
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\\pub extern fn fn_ptr(x: ?*c_void) void;
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\\pub export fn call() void {
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\\ fn_int(@floatToInt(c_int, 3));
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\\ fn_int(@floatToInt(c_int, 3));
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\\ fn_int(@floatToInt(c_int, 3));
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\\ fn_int(@floatToInt(c_int, 3.0));
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\\ fn_int(@floatToInt(c_int, 3.0));
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\\ fn_int(@floatToInt(c_int, 3.0));
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\\ fn_int(@as(c_int, 1094861636));
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\\ fn_f32(@intToFloat(f32, @as(c_int, 3)));
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\\ fn_f64(@intToFloat(f64, @as(c_int, 3)));
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\\ fn_char(@bitCast(u8, @truncate(i8, @as(c_int, '3'))));
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\\ fn_char(@bitCast(u8, @truncate(i8, @as(c_int, '\x01'))));
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\\ fn_char(@bitCast(u8, @truncate(i8, @as(c_int, 0))));
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\\ fn_f32(3);
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\\ fn_f64(3);
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\\ fn_f32(3.0);
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\\ fn_f64(3.0);
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\\ fn_bool(@as(c_int, 123) != 0);
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\\ fn_bool(@as(c_int, 0) != 0);
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\\ fn_bool(@ptrToInt(fn_int) != 0);
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