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std: add ascii with C ASCII character classes
Does NOT look at the locale the way the C functions do. int isalnum(int c); int isalpha(int c); int iscntrl(int c); int isdigit(int c); int isgraph(int c); int islower(int c); int isprint(int c); int ispunct(int c); int isspace(int c); int isupper(int c); int isxdigit(int c); int isascii(int c); int isblank(int c); int toupper(int c); int tolower(int c); Tested to match glibc (when using C locale) with this program: const c = @cImport({ // See https://github.com/ziglang/zig/issues/515 @cDefine("_NO_CRT_STDIO_INLINE", "1"); @cInclude("stdio.h"); @cInclude("string.h"); @cInclude("ctype.h"); }); const std = @import("std"); const ascii = std.ascii; const abort = std.os.abort; export fn main(argc: c_int, argv: **u8) c_int { var i: u8 = undefined; i = 0; while (true) { if (ascii.isAlNum(i) != (c.isalnum(i) > 0)) { abort(); } if (ascii.isAlpha(i) != (c.isalpha(i) > 0)) { abort(); } if (ascii.isCtrl(i) != (c.iscntrl(i) > 0)) { abort(); } if (ascii.isDigit(i) != (c.isdigit(i) > 0)) { abort(); } if (ascii.isGraph(i) != (c.isgraph(i) > 0)) { abort(); } if (ascii.isLower(i) != (c.islower(i) > 0)) { abort(); } if (ascii.isPrint(i) != (c.isprint(i) > 0)) { abort(); } if (ascii.isPunct(i) != (c.ispunct(i) > 0)) { abort(); } if (ascii.isSpace(i) != (c.isspace(i) > 0)) { abort(); } if (ascii.isUpper(i) != (c.isupper(i) > 0)) { abort(); } if (ascii.isXDigit(i) != (c.isxdigit(i) > 0)) { abort(); } if (i == 255) { break; } i += 1; } _ = c.printf(c"Success!\n"); return 0; }
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@ -446,6 +446,7 @@ set(ZIG_CPP_SOURCES
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set(ZIG_STD_FILES
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"array_list.zig"
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"ascii.zig"
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"atomic.zig"
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"atomic/int.zig"
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"atomic/queue.zig"
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232
std/ascii.zig
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232
std/ascii.zig
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@ -0,0 +1,232 @@
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// Does NOT look at the locale the way C89's toupper(3), isspace() et cetera does.
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// I could have taken only a u7 to make this clear, but it would be slower
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// It is my opinion that encodings other than UTF-8 should not be supported.
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//
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// (and 128 bytes is not much to pay).
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// Also does not handle Unicode character classes.
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//
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// https://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/USASCII_code_chart.png/1200px-USASCII_code_chart.png
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const tIndex = enum(u3) {
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Alpha,
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Hex,
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Space,
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Digit,
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Lower,
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Upper,
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// Ctrl, < 0x20 || == DEL
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// Print, = Graph || == ' '. NOT '\t' et cetera
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Punct,
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Graph,
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//ASCII, | ~0b01111111
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//isBlank, == ' ' || == '\x09'
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};
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const combinedTable = init: {
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comptime var table: [256]u8 = undefined;
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const std = @import("std");
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const mem = std.mem;
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const alpha = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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};
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const lower = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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};
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const upper = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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const digit = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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const hex = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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const space = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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const punct = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0,
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};
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const graph = []u1{
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// 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
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};
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comptime var i = 0;
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inline while (i < 128) : (i += 1) {
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table[i] =
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u8(alpha[i]) << @enumToInt(tIndex.Alpha) |
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u8(hex[i]) << @enumToInt(tIndex.Hex) |
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u8(space[i]) << @enumToInt(tIndex.Space) |
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u8(digit[i]) << @enumToInt(tIndex.Digit) |
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u8(lower[i]) << @enumToInt(tIndex.Lower) |
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u8(upper[i]) << @enumToInt(tIndex.Upper) |
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u8(punct[i]) << @enumToInt(tIndex.Punct) |
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u8(graph[i]) << @enumToInt(tIndex.Graph);
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}
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mem.set(u8, table[128..256], 0);
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break :init table;
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};
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fn inTable(c: u8, t: tIndex) bool {
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return (combinedTable[c] & (u8(1) << @enumToInt(t))) != 0;
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}
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pub fn isAlNum(c: u8) bool {
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return (combinedTable[c] & ((u8(1) << @enumToInt(tIndex.Alpha)) |
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u8(1) << @enumToInt(tIndex.Digit))) != 0;
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}
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pub fn isAlpha(c: u8) bool {
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return inTable(c, tIndex.Alpha);
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}
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pub fn isCtrl(c: u8) bool {
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return c < 0x20 or c == 127; //DEL
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}
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pub fn isCntrl(c: u8) bool {
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return isCtrl(c);
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}
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pub fn isDigit(c: u8) bool {
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return inTable(c, tIndex.Digit);
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}
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pub fn isGraph(c: u8) bool {
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return inTable(c, tIndex.Graph);
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}
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pub fn isLower(c: u8) bool {
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return inTable(c, tIndex.Lower);
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}
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pub fn isPrint(c: u8) bool {
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return inTable(c, tIndex.Graph) or c == ' ';
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}
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pub fn isPunct(c: u8) bool {
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return inTable(c, tIndex.Punct);
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}
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pub fn isSpace(c: u8) bool {
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return inTable(c, tIndex.Space);
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}
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pub fn isUpper(c: u8) bool {
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return inTable(c, tIndex.Upper);
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}
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pub fn isXDigit(c: u8) bool {
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return inTable(c, tIndex.Hex);
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}
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pub fn isASCII(c: u8) bool {
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return c < 128;
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}
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pub fn isBlank(c: u8) bool {
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return (c == ' ') or (c == '\x09');
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}
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pub fn toUpper(c: u8) u8 {
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if (isLower(c)) {
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return c - 0x20;
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} else {
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return c;
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}
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}
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pub fn toLower(c: u8) u8 {
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if (isUpper(c)) {
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return c + 0x20;
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} else {
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return c;
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}
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}
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test "ascii character classes" {
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const std = @import("std");
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const testing = std.testing;
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testing.expect('C' == toUpper('c'));
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testing.expect(':' == toUpper(':'));
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testing.expect('\xab' == toUpper('\xab'));
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testing.expect('c' == toLower('C'));
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testing.expect(isAlpha('c'));
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testing.expect(!isAlpha('5'));
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testing.expect(isSpace(' '));
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}
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@ -42,6 +42,7 @@ pub const pdb = @import("pdb.zig");
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pub const rand = @import("rand.zig");
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pub const rb = @import("rb.zig");
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pub const sort = @import("sort.zig");
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pub const ascii = @import("ascii.zig");
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pub const testing = @import("testing.zig");
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pub const unicode = @import("unicode.zig");
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pub const valgrind = @import("valgrind.zig");
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