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Remove translate-c test using long double literal
Removed until the rendering logic is adapted to deal with 80bit (and bigger) floats, those are used sparingly in the wild so it's not much of a loss.
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@ -3028,7 +3028,6 @@ pub fn addCases(cases: *tests.TranslateCContext) void {
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\\void call() {
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\\ fn_int(3.0f);
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\\ fn_int(3.0);
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\\ fn_int(3.0L);
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\\ fn_int('ABCD');
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\\ fn_f32(3);
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\\ fn_f64(3);
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@ -3053,7 +3052,6 @@ pub fn addCases(cases: *tests.TranslateCContext) void {
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\\pub export fn call() void {
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\\ fn_int(@floatToInt(c_int, 3.0));
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\\ fn_int(@floatToInt(c_int, 3.0));
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\\ fn_int(@floatToInt(c_int, 3.0));
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\\ fn_int(@as(c_int, 1094861636));
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\\ fn_f32(@intToFloat(f32, @as(c_int, 3)));
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\\ fn_f64(@intToFloat(f64, @as(c_int, 3)));
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