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zld: fix incorrect offset calc for DICE
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@ -2787,13 +2787,12 @@ fn writeDataInCode(self: *Zld) !void {
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.source_sect_id = object.text_section_index.?,
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}) orelse continue;
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// TODO Currently assume that Dice will always be within the __TEXT,__text section.
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try buf.ensureCapacity(
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buf.items.len + object.data_in_code_entries.items.len * @sizeOf(macho.data_in_code_entry),
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);
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for (object.data_in_code_entries.items) |dice| {
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const new_dice: macho.data_in_code_entry = .{
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.offset = text_sect.offset + target_mapping.offset + dice.offset - source_sect.offset,
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.offset = text_sect.offset + target_mapping.offset + dice.offset,
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.length = dice.length,
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.kind = dice.kind,
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};
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