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Fix system library path detection on linux
Uses the NativeTargetInfo results instead of std.Target.current.
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@ -15,8 +15,6 @@ const Target = std.Target;
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const CrossTarget = std.zig.CrossTarget;
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const macos = @import("system/macos.zig");
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const is_windows = Target.current.os.tag == .windows;
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pub const getSDKPath = macos.getSDKPath;
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pub const NativePaths = struct {
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@ -26,7 +24,9 @@ pub const NativePaths = struct {
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rpaths: ArrayList([:0]u8),
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warnings: ArrayList([:0]u8),
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pub fn detect(allocator: *Allocator) !NativePaths {
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pub fn detect(allocator: *Allocator, native_info: NativeTargetInfo) !NativePaths {
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const native_target = native_info.target;
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var self: NativePaths = .{
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.include_dirs = ArrayList([:0]u8).init(allocator),
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.lib_dirs = ArrayList([:0]u8).init(allocator),
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@ -103,9 +103,9 @@ pub const NativePaths = struct {
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return self;
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}
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if (!is_windows) {
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const triple = try Target.current.linuxTriple(allocator);
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const qual = Target.current.cpu.arch.ptrBitWidth();
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if (native_target.os.tag != .windows) {
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const triple = try native_target.linuxTriple(allocator);
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const qual = native_target.cpu.arch.ptrBitWidth();
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// TODO: $ ld --verbose | grep SEARCH_DIR
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// the output contains some paths that end with lib64, maybe include them too?
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@ -1448,7 +1448,7 @@ fn buildOutputType(
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}
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if (cross_target.isNativeOs() and (system_libs.items.len != 0 or want_native_include_dirs)) {
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const paths = std.zig.system.NativePaths.detect(arena) catch |err| {
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const paths = std.zig.system.NativePaths.detect(arena, target_info) catch |err| {
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fatal("unable to detect native system paths: {s}", .{@errorName(err)});
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};
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for (paths.warnings.items) |warning| {
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