* update docs for `@byteSwap`.
* fix hash & eql functions for ZigLLVMFnIdBswap not updated to
include vector len. this was causing incorrect bswap function
being called in unrelated code
* fix `@byteSwap` behavior tests only testing comptime and not
runtime operations
* implement runtime `@byteSwap`
* fix incorrect logic in ir_render_vector_to_array and
ir_render_array_to_vector with regards to whether or not to bitcast
* `@byteSwap` accepts an array operand which it will cast to vector
* simplify `@byteSwap` semantic analysis code and various fixes
* update documentation
- move `@shuffle` to be sorted alphabetically
- remove mention of LLVM
- minor clarifications & rewording
* introduce ir_resolve_vector_elem_type to avoid duplicate compile
error message and duplicate vector element checking logic
* rework ir_analyze_shuffle_vector to solve various issues
* improve `@shuffle` to allow implicit cast of arrays
* the shuffle tests weren't being run
I change the semantics of the mask operand, to make it a little more
flexible. There is no real danger in this because it is a compile-error
if you do it the LLVM way (and there is an appropiate error to tell you
this).
v2: avoid problems with double-free
and expand @sqrt
This revealed that the accuracy of ln is not as good as the current algorithm in
musl and glibc, and should be ported again.
v2: actually include tests
v3: fix reversal of in and out arguments on f128M_sqrt()
add test for @sqrt on comptime_float
do not include @nearbyInt() until it works on all targets.
Not all of the softfloat library is being built....
Vector support is very buggy at the moment, but should work when the bugs are fixed.
(as I had the same code working with another vector function, that hasn't been merged yet).
Previously, the symbol name parameter of `@export` would be ignored for
variables, and the variable name would be used for the symbol name.
Now it works as expected.
See #2679
* `@clz`, `@ctz`, `@popCount`, `@bswap`, `@bitreverse` now
have a type parameter
* rename @bitreverse to @bitReverse
* rename @bswap to @byteSwap
Closes#2119Closes#2120
This defines `@sizeOf` to be the runtime size of a type, which means
that it is zero for types such as comptime_int, type, and (enum
literal).
See #2209
In addition to the pointer, this gives some visual feedback to the user
that the element is interactive. This is a very common style pattern
across the web.
* Instead of the only color scheme being dark, the language reference
now has a light theme by default, and respects the user's light/dark
preference via prefers-color-scheme media query. Most browsers don't
support this yet, so we just have to wait patiently for the future to
arrive. closes#2172.
* Instead of a side bar index, the index is inline with the rest of the
content. This is simpler and more friendly to all user agents, and means
we don't need the media query for mobile devices. It also makes
back-references work, so now headers link to the table of contents
and the table of contents links to headers.
Previously, global assembly was parsed expecting it to have
the template syntax. However global assembly has no inputs,
outputs, or clobbers, and thus does not have template syntax.
This is now fixed.
This commit also adds a compile error for using volatile
on global assembly, since it is meaningless.
closes#1515
* in Zig build scripts, getOutputPath() is no longer a valid function
to call, unless setOutputDir() was used, or within a custom make()
function. Instead there is more convenient API to use which takes
advantage of the caching system. Search this commit diff for
`exe.run()` for an example.
* Zig build by default enables caching. All build artifacts will go
into zig-cache. If you want to access build artifacts in a convenient
location, it is recommended to add an `install` step. Otherwise
you can use the `run()` API mentioned above to execute programs
directly from their location in the cache. Closes#330.
`addSystemCommand` is available for programs not built with Zig
build.
* Please note that Zig does no cache evicting yet. You may have to
manually delete zig-cache directories periodically to keep disk
usage down. It's planned for this to be a simple Least Recently
Used eviction system eventually.
* `--output`, `--output-lib`, and `--output-h` are removed. Instead,
use `--output-dir` which defaults to the current working directory.
Or take advantage of `--cache on`, which will print the main output
path to stdout, and the other artifacts will be in the same directory
with predictable file names. `--disable-gen-h` is available when
one wants to prevent .h file generation.
* `@cImport` is always independently cached now. Closes#2015.
It always writes the generated Zig code to disk which makes debug
info and compile errors better. No more "TODO: remember C source
location to display here"
* Fix .d file parsing. (Fixes the MacOS CI failure)
* Zig no longer creates "temporary files" other than inside a
zig-cache directory.
This breaks the CLI API that Godbolt uses. The suggested new invocation
can be found in this commit diff, in the changes to `test/cli.zig`.
* CLI: `-target [name]` instead of `--target-*` args.
This matches clang's API.
* `builtin.Environ` renamed to `builtin.Abi`
- likewise `builtin.environ` renamed to `builtin.abi`
* stop hiding the concept of sub-arch. closes#1526
* `zig targets` only shows available targets. closes#438
* include all targets in readme, even those that don't
print with `zig targets` but note they are Tier 4
* refactor target.cpp and make the naming conventions
more consistent
* introduce the concept of a "default C ABI" for a given
OS/Arch combo. As a rule of thumb, if the system compiler
is clang or gcc then the default C ABI is the gnu ABI.
* Add docs for the inline function attribute
* Remove outdated comment
Seems like a leftover from when implicit returns were around.
* Consistent terminology
* Fixes breaches of the guarantee that `@sizeOf(T) >= @alignOf(T)`
* Fixes std.mem.secureZero for integers where this guarantee previously
was breached
* Fixes std.mem.Allocator for integers where this guarantee previously
was breached
Closes#1851Closes#1864
Previously, std.debug.assert would `@panic` in test builds,
if the assertion failed. Now, it's always `unreachable`.
This makes release mode test builds more accurately test
the actual code that will be run.
However this requires tests to call `std.testing.expect`
rather than `std.debug.assert` to make sure output is correct.
Here is the explanation of when to use either one, copied from
the assert doc comments:
Inside a test block, it is best to use the `std.testing` module
rather than assert, because assert may not detect a test failure
in ReleaseFast and ReleaseSafe mode. Outside of a test block, assert
is the correct function to use.
closes#1304
* zig fmt
* std.mem.join takes a slice of slices instead of var args
* std.mem.join takes a separator slice rather than byte,
and always inserts it. Previously it would not insert the separator
if there already was one, violating the documented behavior.
* std.mem.join calculates exactly the correct amount to allocate
and has no call to allocator.shrink()
* bring back joinWindows and joinPosix and the corresponding tests.
it is intended to be able to call these functions from any OS.
* rename std.os.path.resolveSlice to resolve (now resolve takes
a slice of slices instead of var args)
closes#1764
This adds another boolean to the test matrix; hopefully it does not
inflate the time too much.
std.event.Loop does not work with this option yet. See #1908
This commit contains everything from the copy-elision-2
branch that does not have to do with copy elision directly,
but is generally useful for master branch.
* All const values know their parents, when applicable, not
just structs and unions.
* Null pointers in const values are represented explicitly,
rather than as a HardCodedAddr value of 0.
* Rename "maybe" to "optional" in various code locations.
* Separate DeclVarSrc and DeclVarGen
* Separate PtrCastSrc and PtrCastGen
* Separate CmpxchgSrc and CmpxchgGen
* Represent optional error set as an integer, using the 0 value.
In a const value, it uses nullptr.
* Introduce type_has_one_possible_value and use it where applicable.
* Fix debug builds not setting memory to 0xaa when storing
undefined.
* Separate the type of a variable from the const value of a variable.
* Use copy_const_val where appropriate.
* Rearrange structs to pack data more efficiently.
* Move test/cases/* to test/behavior/*
* Use `std.debug.assertOrPanic` in behavior tests instead of
`std.debug.assert`.
* Fix outdated slice syntax in docs.
* bitreverse - give bswap behavior
* bitreverse, comptime_ints, negative values still not working?
* bitreverse working for negative comptime ints
* Finished bitreverse test cases
* Undo exporting a bigint function. @bitreverse test name includes ampersand
* added docs entry for @bitreverse
* add `@bswap` builtin function. See #767
* comptime evaluation facilities are improved to be able to
handle a `@ptrCast` with a backing array.
* `@truncate` allows "truncating" a u0 value to any integer
type, and the result is always comptime known to be `0`.
* when specifying pointer alignment in a type expression,
the alignment value of pointers which do not have addresses
at runtime is ignored, and always has the default/ABI alignment
* threw in a fix to freebsd/x86_64.zig to update syntax from
language changes
* some improvements are pending #863closes#638closes#1733
std lib API changes
* io.InStream().readIntNe renamed to readIntNative
* io.InStream().readIntLe renamed to readIntLittle
* io.InStream().readIntBe renamed to readIntBig
* introduced io.InStream().readIntForeign
* io.InStream().readInt has parameter order changed
* io.InStream().readVarInt has parameter order changed
* io.InStream().writeIntNe renamed to writeIntNative
* introduced io.InStream().writeIntForeign
* io.InStream().writeIntLe renamed to writeIntLittle
* io.InStream().writeIntBe renamed to writeIntBig
* io.InStream().writeInt has parameter order changed
* mem.readInt has different parameters and semantics
* introduced mem.readIntNative
* introduced mem.readIntForeign
* mem.readIntBE renamed to mem.readIntBig and different API
* mem.readIntLE renamed to mem.readIntLittle and different API
* introduced mem.readIntSliceNative
* introduced mem.readIntSliceForeign
* introduced mem.readIntSliceLittle
* introduced mem.readIntSliceBig
* introduced mem.readIntSlice
* mem.writeInt has different parameters and semantics
* introduced mem.writeIntNative
* introduced mem.writeIntForeign
* mem.writeIntBE renamed to mem.readIntBig and different semantics
* mem.writeIntLE renamed to mem.readIntLittle and different semantics
* introduced mem.writeIntSliceForeign
* introduced mem.writeIntSliceNative
* introduced mem.writeIntSliceBig
* introduced mem.writeIntSliceLittle
* introduced mem.writeIntSlice
* removed mem.endianSwapIfLe
* removed mem.endianSwapIfBe
* removed mem.endianSwapIf
* added mem.littleToNative
* added mem.bigToNative
* added mem.toNative
* added mem.nativeTo
* added mem.nativeToLittle
* added mem.nativeToBig
system-ui is a new generic font-family for matching the font used in the operating system's native user interface. E.g. Roboto on Android, San Francisco on macOS, Segoe UI on Windows, etc.
https://caniuse.com/#search=system-ui