* fix crash when doing field access of slice types. closes#2486
* remove the deprecated Child property from slice types
* add -Dskip-non-native build option to build script
Sadly due to a workaround for LLD linker limitations on macOS
we cannot put libuserland into an .a file; instead we have to use object
files. Again due to linker limitations, bundling compiler_rt.o into
another relocatable object also doesn't work. So we're left with
disabling stack probing on macOS for the stage1 self-hosted code.
These workarounds could all be removed if the macos support in the LLD
linker improved, or if Zig project had its own linker that did not have
these issues.
and use it when building libuserland.a
The self-hosted part of stage1 relies on zig's compiler-rt, and so we
include it in libuserland.a.
This should potentially be the default, but for now it's behind a linker
option.
self-hosted translate-c: small progress on translating functions.
Previously libuserland was being built for the native target,
which could depend on native CPU features such as AVX. The
CI infrastructure is intending to create binaries that are
widely compatible and do not make use of specific CPU features.
There could be something to gain from enabling native CPU features
sometimes, by introducing a new cmake configuration option, but
since it's planned to eventually ship self-hosted rather than stage1,
I don't think it really matters.
closes#2348
This modifies the build process of Zig to put all of the source files
into libcompiler.a, except main.cpp and userland.cpp.
Next, the build process links main.cpp, userland.cpp, and libcompiler.a
into zig1. userland.cpp is a shim for functions that will later be
replaced with self-hosted implementations.
Next, the build process uses zig1 to build src-self-hosted/stage1.zig
into libuserland.a, which does not depend on any of the things that
are shimmed in userland.cpp, such as translate-c.
Finally, the build process re-links main.cpp and libcompiler.a, except
with libuserland.a instead of userland.cpp. Now the shims are replaced
with .zig code. This provides all of the Zig standard library to the
stage1 C++ compiler, and enables us to move certain things to userland,
such as translate-c.
As a proof of concept I have made the `zig zen` command use text defined
in userland. I added `zig translate-c-2` which is a work-in-progress
reimplementation of translate-c in userland, which currently calls
`std.debug.panic("unimplemented")` and you can see the stack trace makes
it all the way back into the C++ main() function (Thanks LemonBoy for
improving that!).
This could potentially let us move other things into userland, such as
hashing algorithms, the entire cache system, .d file parsing, pretty
much anything that libuserland.a itself doesn't need to depend on.
This can also let us have `zig fmt` in stage1 without the overhead
of child process execution, and without the initial compilation delay
before it gets cached.
See #1964
* in Zig build scripts, getOutputPath() is no longer a valid function
to call, unless setOutputDir() was used, or within a custom make()
function. Instead there is more convenient API to use which takes
advantage of the caching system. Search this commit diff for
`exe.run()` for an example.
* Zig build by default enables caching. All build artifacts will go
into zig-cache. If you want to access build artifacts in a convenient
location, it is recommended to add an `install` step. Otherwise
you can use the `run()` API mentioned above to execute programs
directly from their location in the cache. Closes#330.
`addSystemCommand` is available for programs not built with Zig
build.
* Please note that Zig does no cache evicting yet. You may have to
manually delete zig-cache directories periodically to keep disk
usage down. It's planned for this to be a simple Least Recently
Used eviction system eventually.
* `--output`, `--output-lib`, and `--output-h` are removed. Instead,
use `--output-dir` which defaults to the current working directory.
Or take advantage of `--cache on`, which will print the main output
path to stdout, and the other artifacts will be in the same directory
with predictable file names. `--disable-gen-h` is available when
one wants to prevent .h file generation.
* `@cImport` is always independently cached now. Closes#2015.
It always writes the generated Zig code to disk which makes debug
info and compile errors better. No more "TODO: remember C source
location to display here"
* Fix .d file parsing. (Fixes the MacOS CI failure)
* Zig no longer creates "temporary files" other than inside a
zig-cache directory.
This breaks the CLI API that Godbolt uses. The suggested new invocation
can be found in this commit diff, in the changes to `test/cli.zig`.
* zig fmt
* std.mem.join takes a slice of slices instead of var args
* std.mem.join takes a separator slice rather than byte,
and always inserts it. Previously it would not insert the separator
if there already was one, violating the documented behavior.
* std.mem.join calculates exactly the correct amount to allocate
and has no call to allocator.shrink()
* bring back joinWindows and joinPosix and the corresponding tests.
it is intended to be able to call these functions from any OS.
* rename std.os.path.resolveSlice to resolve (now resolve takes
a slice of slices instead of var args)
* rename std.mem.split to std.mem.tokenize
* add future deprecation notice to docs
* (unrelated) add note to std.os.path.resolve docs
* std.mem.separate - assert delimiter.len not zero
* fix implementation of std.mem.separate to respect the delimiter
* separate the two iterators to different structs
This commit contains everything from the copy-elision-2
branch that does not have to do with copy elision directly,
but is generally useful for master branch.
* All const values know their parents, when applicable, not
just structs and unions.
* Null pointers in const values are represented explicitly,
rather than as a HardCodedAddr value of 0.
* Rename "maybe" to "optional" in various code locations.
* Separate DeclVarSrc and DeclVarGen
* Separate PtrCastSrc and PtrCastGen
* Separate CmpxchgSrc and CmpxchgGen
* Represent optional error set as an integer, using the 0 value.
In a const value, it uses nullptr.
* Introduce type_has_one_possible_value and use it where applicable.
* Fix debug builds not setting memory to 0xaa when storing
undefined.
* Separate the type of a variable from the const value of a variable.
* Use copy_const_val where appropriate.
* Rearrange structs to pack data more efficiently.
* Move test/cases/* to test/behavior/*
* Use `std.debug.assertOrPanic` in behavior tests instead of
`std.debug.assert`.
* Fix outdated slice syntax in docs.
* add a --system-linker-hack command line parameter to work around
poor LLD macho code. See #1535
* build.zig correctly handles static as well as dynamic dependencies
when building the self hosted compiler.
- no more unnecessary libxml2 dependency
- a static build on macos produces a completely static self-hosted
compiler for macos (except for libSystem as intended).
init-lib creates a working static library with tests, and
init-exe creates a working hello world with a `run` target.
both now have test coverage with the new "cli tests" file.
closes#1035
* fix race condition in std.event.Channel deinit
* add support to zig build for --no-rosegment
* add passing self-hosted compare-output test for calling a function
* put a global lock on LLD linking because it's not thread safe
* introduce std.atomic.Int
* add src-self-hosted/test.zig which is tested by the main test suite
- it fully utilizes the multithreaded async/await event loop so the
tests should Go Fast
* `stage2/bin/zig build-obj test.zig` is able to spit out an error if 2 exported
functions collide
* ability for `zig test` to accept `--object` and `--assembly`
arguments
* std.build: TestStep supports addLibPath and addObjectFile
Add wasm32 support to the build-obj, build-exe and build-lib commands
of the stage 1 compiler. Wasm64 should work transparently once it's
supported in upstream LLVM.
To export a function:
// lib.zig - for exposition, not necessary for this example
pub use @import("add.zig");
// add.zig
export fn add(a: i32, b: i32) i32 {
return a + b;
}
To import a function:
// cube.zig
extern fn square(x: i32) i32;
export fn cube(x: i32) i32 {
return x * square(x);
}
See #770
To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.
This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
Before we accepted a nullable allocator for some stuff like
opening files. Now we require an allocator.
Use the mem.FixedBufferAllocator pattern if a bound on the amount
to allocate is known.
This also establishes the pattern that usually an allocator is the
first argument to a function (possibly after "self").
fix docs for std.cstr.addNullByte
self hosted compiler:
* only build docs when explicitly asked to
* clean up main
* stub out zig fmt