const builtin = @import("builtin"); const common = @import("./common.zig"); const intFromFloat = @import("./int_from_float.zig").intFromFloat; pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(&__fixunshfti_windows_x86_64, .{ .name = "__fixunshfti", .linkage = common.linkage, .visibility = common.visibility }); } else { @export(&__fixunshfti, .{ .name = "__fixunshfti", .linkage = common.linkage, .visibility = common.visibility }); } } pub fn __fixunshfti(a: f16) callconv(.C) u128 { return intFromFloat(u128, a); } const v2u64 = @Vector(2, u64); fn __fixunshfti_windows_x86_64(a: f16) callconv(.C) v2u64 { return @bitCast(intFromFloat(u128, a)); }