//! parity - if number of bits set is even => 0, else => 1 //! - pariytXi2_generic for big and little endian const std = @import("std"); const builtin = @import("builtin"); const common = @import("common.zig"); pub const panic = common.panic; comptime { @export(__paritysi2, .{ .name = "__paritysi2", .linkage = common.linkage, .visibility = common.visibility }); @export(__paritydi2, .{ .name = "__paritydi2", .linkage = common.linkage, .visibility = common.visibility }); @export(__parityti2, .{ .name = "__parityti2", .linkage = common.linkage, .visibility = common.visibility }); } pub fn __paritysi2(a: i32) callconv(.C) i32 { return parityXi2(i32, a); } pub fn __paritydi2(a: i64) callconv(.C) i32 { return parityXi2(i64, a); } pub fn __parityti2(a: i128) callconv(.C) i32 { return parityXi2(i128, a); } inline fn parityXi2(comptime T: type, a: T) i32 { var x = switch (@bitSizeOf(T)) { 32 => @as(u32, @bitCast(a)), 64 => @as(u64, @bitCast(a)), 128 => @as(u128, @bitCast(a)), else => unreachable, }; // Bit Twiddling Hacks: Compute parity in parallel comptime var shift: u8 = @bitSizeOf(T) / 2; inline while (shift > 2) { x ^= x >> shift; shift = shift >> 1; } x &= 0xf; return (@as(u16, @intCast(0x6996)) >> @as(u4, @intCast(x))) & 1; // optimization for >>2 and >>1 } test { _ = @import("paritysi2_test.zig"); _ = @import("paritydi2_test.zig"); _ = @import("parityti2_test.zig"); }