const builtin = @import("builtin"); const common = @import("./common.zig"); const floatFromInt = @import("./float_from_int.zig").floatFromInt; pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(__floatuntitf_windows_x86_64, .{ .name = "__floatuntitf", .linkage = common.linkage, .visibility = common.visibility }); } else { if (common.want_ppc_abi) @export(__floatuntitf, .{ .name = "__floatuntikf", .linkage = common.linkage, .visibility = common.visibility }); @export(__floatuntitf, .{ .name = "__floatuntitf", .linkage = common.linkage, .visibility = common.visibility }); } } pub fn __floatuntitf(a: u128) callconv(.C) f128 { return floatFromInt(f128, a); } fn __floatuntitf_windows_x86_64(a: @Vector(2, u64)) callconv(.C) f128 { return floatFromInt(f128, @as(u128, @bitCast(a))); }