const builtin = @import("builtin"); const common = @import("./common.zig"); const floatFromInt = @import("./float_from_int.zig").floatFromInt; pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(__floatuntisf_windows_x86_64, .{ .name = "__floatuntisf", .linkage = common.linkage, .visibility = common.visibility }); } else { @export(__floatuntisf, .{ .name = "__floatuntisf", .linkage = common.linkage, .visibility = common.visibility }); } } pub fn __floatuntisf(a: u128) callconv(.C) f32 { return floatFromInt(f32, a); } fn __floatuntisf_windows_x86_64(a: @Vector(2, u64)) callconv(.C) f32 { return floatFromInt(f32, @bitCast(u128, a)); }