const std = @import("std"); const builtin = @import("builtin"); const udivmod = @import("udivmod.zig").udivmod; const common = @import("common.zig"); pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(__umodti3_windows_x86_64, .{ .name = "__umodti3", .linkage = common.linkage, .visibility = common.visibility }); } else { @export(__umodti3, .{ .name = "__umodti3", .linkage = common.linkage, .visibility = common.visibility }); } } pub fn __umodti3(a: u128, b: u128) callconv(.C) u128 { var r: u128 = undefined; _ = udivmod(u128, a, b, &r); return r; } const v2u64 = @Vector(2, u64); fn __umodti3_windows_x86_64(a: v2u64, b: v2u64) callconv(.C) v2u64 { var r: u128 = undefined; _ = udivmod(u128, @bitCast(u128, a), @bitCast(u128, b), &r); return @bitCast(v2u64, r); }