const builtin = @import("builtin"); const common = @import("./common.zig"); const intToFloat = @import("./int_to_float.zig").intToFloat; pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(__floattidf_windows_x86_64, .{ .name = "__floattidf", .linkage = common.linkage, .visibility = common.visibility }); } else { @export(__floattidf, .{ .name = "__floattidf", .linkage = common.linkage, .visibility = common.visibility }); } } pub fn __floattidf(a: i128) callconv(.C) f64 { return intToFloat(f64, a); } fn __floattidf_windows_x86_64(a: @Vector(2, u64)) callconv(.C) f64 { return intToFloat(f64, @bitCast(i128, a)); }