const builtin = @import("builtin"); const is_test = builtin.is_test; const std = @import("std"); const maxInt = std.math.maxInt; const FLT_MANT_DIG = 24; pub fn __floatuntisf(arg: u128) callconv(.C) f32 { @setRuntimeSafety(is_test); if (arg == 0) return 0.0; var a = arg; const N: u32 = @sizeOf(u128) * 8; const sd = @bitCast(i32, N - @clz(u128, a)); // number of significant digits var e: i32 = sd - 1; // exponent if (sd > FLT_MANT_DIG) { // start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx // finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR // 12345678901234567890123456 // 1 = msb 1 bit // P = bit FLT_MANT_DIG-1 bits to the right of 1 // Q = bit FLT_MANT_DIG bits to the right of 1 // R = "or" of all bits to the right of Q switch (sd) { FLT_MANT_DIG + 1 => { a <<= 1; }, FLT_MANT_DIG + 2 => {}, else => { const shift_amt = @bitCast(i32, N + (FLT_MANT_DIG + 2)) - sd; const shift_amt_u7 = @intCast(u7, shift_amt); a = (a >> @intCast(u7, sd - (FLT_MANT_DIG + 2))) | @boolToInt((a & (@as(u128, maxInt(u128)) >> shift_amt_u7)) != 0); }, } // finish a |= @boolToInt((a & 4) != 0); // Or P into R a += 1; // round - this step may add a significant bit a >>= 2; // dump Q and R // a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits if ((a & (@as(u128, 1) << FLT_MANT_DIG)) != 0) { a >>= 1; e += 1; } // a is now rounded to FLT_MANT_DIG bits } else { a <<= @intCast(u7, FLT_MANT_DIG - sd); // a is now rounded to FLT_MANT_DIG bits } const high = @bitCast(u32, (e + 127) << 23); // exponent const low = @truncate(u32, a) & 0x007fffff; // mantissa return @bitCast(f32, high | low); } test { _ = @import("floatuntisf_test.zig"); }