const std = @import("std"); const expectEqual = std.testing.expectEqual; test "Basic vector usage" { // Vectors have a compile-time known length and base type. const a = @Vector(4, i32){ 1, 2, 3, 4 }; const b = @Vector(4, i32){ 5, 6, 7, 8 }; // Math operations take place element-wise. const c = a + b; // Individual vector elements can be accessed using array indexing syntax. try expectEqual(6, c[0]); try expectEqual(8, c[1]); try expectEqual(10, c[2]); try expectEqual(12, c[3]); } test "Conversion between vectors, arrays, and slices" { // Vectors and fixed-length arrays can be automatically assigned back and forth const arr1: [4]f32 = [_]f32{ 1.1, 3.2, 4.5, 5.6 }; const vec: @Vector(4, f32) = arr1; const arr2: [4]f32 = vec; try expectEqual(arr1, arr2); // You can also assign from a slice with comptime-known length to a vector using .* const vec2: @Vector(2, f32) = arr1[1..3].*; const slice: []const f32 = &arr1; var offset: u32 = 1; // var to make it runtime-known _ = &offset; // suppress 'var is never mutated' error // To extract a comptime-known length from a runtime-known offset, // first extract a new slice from the starting offset, then an array of // comptime-known length const vec3: @Vector(2, f32) = slice[offset..][0..2].*; try expectEqual(slice[offset], vec2[0]); try expectEqual(slice[offset + 1], vec2[1]); try expectEqual(vec2, vec3); } // test