const std = @import("std"); const builtin = @import("builtin"); const udivmod = @import("udivmod.zig").udivmod; const arch = builtin.cpu.arch; const common = @import("common.zig"); pub const panic = common.panic; comptime { if (common.want_windows_v2u64_abi) { @export(__divti3_windows_x86_64, .{ .name = "__divti3", .linkage = common.linkage, .visibility = common.visibility }); } else { @export(__divti3, .{ .name = "__divti3", .linkage = common.linkage, .visibility = common.visibility }); } } pub fn __divti3(a: i128, b: i128) callconv(.C) i128 { return div(a, b); } const v128 = @Vector(2, u64); fn __divti3_windows_x86_64(a: v128, b: v128) callconv(.C) v128 { return @bitCast(div(@bitCast(a), @bitCast(b))); } inline fn div(a: i128, b: i128) i128 { const s_a = a >> (128 - 1); const s_b = b >> (128 - 1); const an = (a ^ s_a) -% s_a; const bn = (b ^ s_b) -% s_b; const r = udivmod(u128, @bitCast(an), @bitCast(bn), null); const s = s_a ^ s_b; return (@as(i128, @bitCast(r)) ^ s) -% s; } test { _ = @import("divti3_test.zig"); }