// Ported from musl, which is licensed under the MIT license: // https://git.musl-libc.org/cgit/musl/tree/COPYRIGHT // // https://git.musl-libc.org/cgit/musl/tree/src/math/__rem_pio2.c const std = @import("std"); const rem_pio2_large = @import("rem_pio2_large.zig").rem_pio2_large; const math = std.math; const toint = 1.5 / math.floatEps(f64); // pi/4 const pio4 = 0x1.921fb54442d18p-1; // invpio2: 53 bits of 2/pi const invpio2 = 6.36619772367581382433e-01; // 0x3FE45F30, 0x6DC9C883 // pio2_1: first 33 bit of pi/2 const pio2_1 = 1.57079632673412561417e+00; // 0x3FF921FB, 0x54400000 // pio2_1t: pi/2 - pio2_1 const pio2_1t = 6.07710050650619224932e-11; // 0x3DD0B461, 0x1A626331 // pio2_2: second 33 bit of pi/2 const pio2_2 = 6.07710050630396597660e-11; // 0x3DD0B461, 0x1A600000 // pio2_2t: pi/2 - (pio2_1+pio2_2) const pio2_2t = 2.02226624879595063154e-21; // 0x3BA3198A, 0x2E037073 // pio2_3: third 33 bit of pi/2 const pio2_3 = 2.02226624871116645580e-21; // 0x3BA3198A, 0x2E000000 // pio2_3t: pi/2 - (pio2_1+pio2_2+pio2_3) const pio2_3t = 8.47842766036889956997e-32; // 0x397B839A, 0x252049C1 fn medium(ix: u32, x: f64, y: *[2]f64) i32 { var w: f64 = undefined; var t: f64 = undefined; var r: f64 = undefined; var @"fn": f64 = undefined; var n: i32 = undefined; var ex: i32 = undefined; var ey: i32 = undefined; var ui: u64 = undefined; // rint(x/(pi/2)) @"fn" = x * invpio2 + toint - toint; n = @intFromFloat(@"fn"); r = x - @"fn" * pio2_1; w = @"fn" * pio2_1t; // 1st round, good to 85 bits // Matters with directed rounding. if (r - w < -pio4) { n -= 1; @"fn" -= 1; r = x - @"fn" * pio2_1; w = @"fn" * pio2_1t; } else if (r - w > pio4) { n += 1; @"fn" += 1; r = x - @"fn" * pio2_1; w = @"fn" * pio2_1t; } y[0] = r - w; ui = @bitCast(y[0]); ey = @intCast((ui >> 52) & 0x7ff); ex = @intCast(ix >> 20); if (ex - ey > 16) { // 2nd round, good to 118 bits t = r; w = @"fn" * pio2_2; r = t - w; w = @"fn" * pio2_2t - ((t - r) - w); y[0] = r - w; ui = @bitCast(y[0]); ey = @intCast((ui >> 52) & 0x7ff); if (ex - ey > 49) { // 3rd round, good to 151 bits, covers all cases t = r; w = @"fn" * pio2_3; r = t - w; w = @"fn" * pio2_3t - ((t - r) - w); y[0] = r - w; } } y[1] = (r - y[0]) - w; return n; } // Returns the remainder of x rem pi/2 in y[0]+y[1] // // use rem_pio2_large() for large x // // caller must handle the case when reduction is not needed: |x| ~<= pi/4 */ pub fn rem_pio2(x: f64, y: *[2]f64) i32 { var z: f64 = undefined; var tx: [3]f64 = undefined; var ty: [2]f64 = undefined; var n: i32 = undefined; var ix: u32 = undefined; var sign: bool = undefined; var i: i32 = undefined; var ui: u64 = undefined; ui = @bitCast(x); sign = ui >> 63 != 0; ix = @truncate((ui >> 32) & 0x7fffffff); if (ix <= 0x400f6a7a) { // |x| ~<= 5pi/4 if ((ix & 0xfffff) == 0x921fb) { // |x| ~= pi/2 or 2pi/2 return medium(ix, x, y); } if (ix <= 0x4002d97c) { // |x| ~<= 3pi/4 if (!sign) { z = x - pio2_1; // one round good to 85 bits y[0] = z - pio2_1t; y[1] = (z - y[0]) - pio2_1t; return 1; } else { z = x + pio2_1; y[0] = z + pio2_1t; y[1] = (z - y[0]) + pio2_1t; return -1; } } else { if (!sign) { z = x - 2 * pio2_1; y[0] = z - 2 * pio2_1t; y[1] = (z - y[0]) - 2 * pio2_1t; return 2; } else { z = x + 2 * pio2_1; y[0] = z + 2 * pio2_1t; y[1] = (z - y[0]) + 2 * pio2_1t; return -2; } } } if (ix <= 0x401c463b) { // |x| ~<= 9pi/4 if (ix <= 0x4015fdbc) { // |x| ~<= 7pi/4 if (ix == 0x4012d97c) { // |x| ~= 3pi/2 return medium(ix, x, y); } if (!sign) { z = x - 3 * pio2_1; y[0] = z - 3 * pio2_1t; y[1] = (z - y[0]) - 3 * pio2_1t; return 3; } else { z = x + 3 * pio2_1; y[0] = z + 3 * pio2_1t; y[1] = (z - y[0]) + 3 * pio2_1t; return -3; } } else { if (ix == 0x401921fb) { // |x| ~= 4pi/2 */ return medium(ix, x, y); } if (!sign) { z = x - 4 * pio2_1; y[0] = z - 4 * pio2_1t; y[1] = (z - y[0]) - 4 * pio2_1t; return 4; } else { z = x + 4 * pio2_1; y[0] = z + 4 * pio2_1t; y[1] = (z - y[0]) + 4 * pio2_1t; return -4; } } } if (ix < 0x413921fb) { // |x| ~< 2^20*(pi/2), medium size return medium(ix, x, y); } // all other (large) arguments if (ix >= 0x7ff00000) { // x is inf or NaN y[0] = x - x; y[1] = y[0]; return 0; } // set z = scalbn(|x|,-ilogb(x)+23) ui = @bitCast(x); ui &= std.math.maxInt(u64) >> 12; ui |= @as(u64, 0x3ff + 23) << 52; z = @bitCast(ui); i = 0; while (i < 2) : (i += 1) { tx[@intCast(i)] = @floatFromInt(@as(i32, @intFromFloat(z))); z = (z - tx[@intCast(i)]) * 0x1p24; } tx[@intCast(i)] = z; // skip zero terms, first term is non-zero while (tx[@intCast(i)] == 0.0) { i -= 1; } n = rem_pio2_large(tx[0..], ty[0..], @as(i32, @intCast((ix >> 20))) - (0x3ff + 23), i + 1, 1); if (sign) { y[0] = -ty[0]; y[1] = -ty[1]; return -n; } y[0] = ty[0]; y[1] = ty[1]; return n; }