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0fe3fd01dd
The compiler actually doesn't need any functional changes for this: Sema does reification based on the tag indices of `std.builtin.Type` already! So, no zig1.wasm update is necessary. This change is necessary to disallow name clashes between fields and decls on a type, which is a prerequisite of #9938.
172 lines
6.2 KiB
Zig
172 lines
6.2 KiB
Zig
const std = @import("std");
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const math = std.math;
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const common = @import("./common.zig");
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const normalize = common.normalize;
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/// Ported from:
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///
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/// https://github.com/llvm/llvm-project/blob/02d85149a05cb1f6dc49f0ba7a2ceca53718ae17/compiler-rt/lib/builtins/fp_add_impl.inc
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pub inline fn addf3(comptime T: type, a: T, b: T) T {
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const bits = @typeInfo(T).float.bits;
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const Z = std.meta.Int(.unsigned, bits);
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const typeWidth = bits;
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const significandBits = math.floatMantissaBits(T);
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const fractionalBits = math.floatFractionalBits(T);
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const exponentBits = math.floatExponentBits(T);
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const signBit = (@as(Z, 1) << (significandBits + exponentBits));
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const maxExponent = ((1 << exponentBits) - 1);
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const integerBit = (@as(Z, 1) << fractionalBits);
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const quietBit = integerBit >> 1;
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const significandMask = (@as(Z, 1) << significandBits) - 1;
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const absMask = signBit - 1;
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const qnanRep = @as(Z, @bitCast(math.nan(T))) | quietBit;
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var aRep: Z = @bitCast(a);
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var bRep: Z = @bitCast(b);
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const aAbs = aRep & absMask;
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const bAbs = bRep & absMask;
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const infRep: Z = @bitCast(math.inf(T));
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// Detect if a or b is zero, infinity, or NaN.
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if (aAbs -% @as(Z, 1) >= infRep - @as(Z, 1) or
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bAbs -% @as(Z, 1) >= infRep - @as(Z, 1))
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{
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// NaN + anything = qNaN
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if (aAbs > infRep) return @bitCast(@as(Z, @bitCast(a)) | quietBit);
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// anything + NaN = qNaN
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if (bAbs > infRep) return @bitCast(@as(Z, @bitCast(b)) | quietBit);
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if (aAbs == infRep) {
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// +/-infinity + -/+infinity = qNaN
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if ((@as(Z, @bitCast(a)) ^ @as(Z, @bitCast(b))) == signBit) {
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return @bitCast(qnanRep);
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}
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// +/-infinity + anything remaining = +/- infinity
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else {
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return a;
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}
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}
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// anything remaining + +/-infinity = +/-infinity
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if (bAbs == infRep) return b;
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// zero + anything = anything
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if (aAbs == 0) {
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// but we need to get the sign right for zero + zero
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if (bAbs == 0) {
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return @bitCast(@as(Z, @bitCast(a)) & @as(Z, @bitCast(b)));
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} else {
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return b;
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}
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}
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// anything + zero = anything
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if (bAbs == 0) return a;
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}
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// Swap a and b if necessary so that a has the larger absolute value.
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if (bAbs > aAbs) {
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const temp = aRep;
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aRep = bRep;
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bRep = temp;
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}
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// Extract the exponent and significand from the (possibly swapped) a and b.
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var aExponent: i32 = @intCast((aRep >> significandBits) & maxExponent);
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var bExponent: i32 = @intCast((bRep >> significandBits) & maxExponent);
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var aSignificand = aRep & significandMask;
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var bSignificand = bRep & significandMask;
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// Normalize any denormals, and adjust the exponent accordingly.
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if (aExponent == 0) aExponent = normalize(T, &aSignificand);
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if (bExponent == 0) bExponent = normalize(T, &bSignificand);
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// The sign of the result is the sign of the larger operand, a. If they
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// have opposite signs, we are performing a subtraction; otherwise addition.
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const resultSign = aRep & signBit;
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const subtraction = (aRep ^ bRep) & signBit != 0;
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// Shift the significands to give us round, guard and sticky, and or in the
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// implicit significand bit. (If we fell through from the denormal path it
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// was already set by normalize( ), but setting it twice won't hurt
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// anything.)
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aSignificand = (aSignificand | integerBit) << 3;
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bSignificand = (bSignificand | integerBit) << 3;
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// Shift the significand of b by the difference in exponents, with a sticky
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// bottom bit to get rounding correct.
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const @"align": u32 = @intCast(aExponent - bExponent);
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if (@"align" != 0) {
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if (@"align" < typeWidth) {
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const sticky = if (bSignificand << @intCast(typeWidth - @"align") != 0) @as(Z, 1) else 0;
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bSignificand = (bSignificand >> @truncate(@"align")) | sticky;
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} else {
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bSignificand = 1; // sticky; b is known to be non-zero.
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}
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}
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if (subtraction) {
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aSignificand -= bSignificand;
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// If a == -b, return +zero.
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if (aSignificand == 0) return @bitCast(@as(Z, 0));
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// If partial cancellation occurred, we need to left-shift the result
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// and adjust the exponent:
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if (aSignificand < integerBit << 3) {
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const shift = @as(i32, @intCast(@clz(aSignificand))) - @as(i32, @intCast(@clz(integerBit << 3)));
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aSignificand <<= @intCast(shift);
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aExponent -= shift;
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}
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} else { // addition
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aSignificand += bSignificand;
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// If the addition carried up, we need to right-shift the result and
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// adjust the exponent:
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if (aSignificand & (integerBit << 4) != 0) {
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const sticky = aSignificand & 1;
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aSignificand = aSignificand >> 1 | sticky;
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aExponent += 1;
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}
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}
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// If we have overflowed the type, return +/- infinity:
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if (aExponent >= maxExponent) return @bitCast(infRep | resultSign);
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if (aExponent <= 0) {
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// Result is denormal; the exponent and round/sticky bits are zero.
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// All we need to do is shift the significand and apply the correct sign.
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aSignificand >>= @intCast(4 - aExponent);
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return @bitCast(resultSign | aSignificand);
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}
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// Low three bits are round, guard, and sticky.
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const roundGuardSticky = aSignificand & 0x7;
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// Shift the significand into place, and mask off the integer bit, if it's implicit.
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var result = (aSignificand >> 3) & significandMask;
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// Insert the exponent and sign.
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result |= @as(Z, @intCast(aExponent)) << significandBits;
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result |= resultSign;
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// Final rounding. The result may overflow to infinity, but that is the
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// correct result in that case.
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if (roundGuardSticky > 0x4) result += 1;
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if (roundGuardSticky == 0x4) result += result & 1;
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// Restore any explicit integer bit, if it was rounded off
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if (significandBits != fractionalBits) {
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if ((result >> significandBits) != 0) result |= integerBit;
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}
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return @bitCast(result);
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}
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test {
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_ = @import("addf3_test.zig");
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}
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