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0556a2ba53
Finishes cleanups that I started in other commits in this branch. * Use common.linkage for all exports instead of redoing the logic in each file. * Remove pointless `@setRuntimeSafety` calls. * Avoid redundantly exporting multiple versions of functions. For example, if PPC wants `ceilf128` then don't also export `ceilq`; similarly if ARM wants `__aeabi_ddiv` then don't also export `__divdf3`. * Use `inline` for helper functions instead of making inline calls at callsites.
50 lines
1.4 KiB
Zig
50 lines
1.4 KiB
Zig
//! parity - if number of bits set is even => 0, else => 1
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//! - pariytXi2_generic for big and little endian
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const std = @import("std");
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const builtin = @import("builtin");
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const common = @import("common.zig");
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pub const panic = common.panic;
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comptime {
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@export(__paritysi2, .{ .name = "__paritysi2", .linkage = common.linkage });
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@export(__paritydi2, .{ .name = "__paritydi2", .linkage = common.linkage });
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@export(__parityti2, .{ .name = "__parityti2", .linkage = common.linkage });
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}
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pub fn __paritysi2(a: i32) callconv(.C) i32 {
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return parityXi2(i32, a);
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}
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pub fn __paritydi2(a: i64) callconv(.C) i32 {
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return parityXi2(i64, a);
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}
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pub fn __parityti2(a: i128) callconv(.C) i32 {
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return parityXi2(i128, a);
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}
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inline fn parityXi2(comptime T: type, a: T) i32 {
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var x = switch (@bitSizeOf(T)) {
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32 => @bitCast(u32, a),
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64 => @bitCast(u64, a),
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128 => @bitCast(u128, a),
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else => unreachable,
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};
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// Bit Twiddling Hacks: Compute parity in parallel
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comptime var shift: u8 = @bitSizeOf(T) / 2;
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inline while (shift > 2) {
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x ^= x >> shift;
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shift = shift >> 1;
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}
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x &= 0xf;
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return (@intCast(u16, 0x6996) >> @intCast(u4, x)) & 1; // optimization for >>2 and >>1
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}
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test {
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_ = @import("paritysi2_test.zig");
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_ = @import("paritydi2_test.zig");
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_ = @import("parityti2_test.zig");
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}
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