mirror of
https://github.com/ziglang/zig.git
synced 2024-12-03 18:38:45 +00:00
30f2bb8464
When we're compiling compiler_rt for any WebAssembly target, we do not want to expose all the compiler-rt functions to the host runtime. By setting the visibility of all exports to `hidden`, we allow the linker to resolve the symbols during linktime, while not expose the functions to the host runtime. This also means the linker can properly garbage collect any compiler-rt function that does not get resolved. The symbol visibility for all target remains the same as before: `default`.
255 lines
7.4 KiB
Zig
255 lines
7.4 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const is_test = builtin.is_test;
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const common = @import("common.zig");
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pub const panic = common.panic;
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comptime {
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@export(__clzsi2, .{ .name = "__clzsi2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__clzdi2, .{ .name = "__clzdi2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__clzti2, .{ .name = "__clzti2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__ctzsi2, .{ .name = "__ctzsi2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__ctzdi2, .{ .name = "__ctzdi2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__ctzti2, .{ .name = "__ctzti2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__ffssi2, .{ .name = "__ffssi2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__ffsdi2, .{ .name = "__ffsdi2", .linkage = common.linkage, .visibility = common.visibility });
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@export(__ffsti2, .{ .name = "__ffsti2", .linkage = common.linkage, .visibility = common.visibility });
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}
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// clz - count leading zeroes
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// - clzXi2 for unoptimized little and big endian
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// - __clzsi2_thumb1: assume a != 0
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// - __clzsi2_arm32: assume a != 0
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// ctz - count trailing zeroes
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// - ctzXi2 for unoptimized little and big endian
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// ffs - find first set
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// * ffs = (a == 0) => 0, (a != 0) => ctz + 1
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// * dont pay for `if (x == 0) return shift;` inside ctz
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// - ffsXi2 for unoptimized little and big endian
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inline fn clzXi2(comptime T: type, a: T) i32 {
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var x = switch (@bitSizeOf(T)) {
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32 => @bitCast(u32, a),
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64 => @bitCast(u64, a),
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128 => @bitCast(u128, a),
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else => unreachable,
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};
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var n: T = @bitSizeOf(T);
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// Count first bit set using binary search, from Hacker's Delight
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var y: @TypeOf(x) = 0;
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comptime var shift: u8 = @bitSizeOf(T);
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inline while (shift > 0) {
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shift = shift >> 1;
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y = x >> shift;
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if (y != 0) {
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n = n - shift;
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x = y;
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}
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}
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return @intCast(i32, n - @bitCast(T, x));
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}
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fn __clzsi2_thumb1() callconv(.Naked) void {
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@setRuntimeSafety(false);
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// Similar to the generic version with the last two rounds replaced by a LUT
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asm volatile (
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\\ movs r1, #32
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\\ lsrs r2, r0, #16
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\\ beq 1f
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\\ subs r1, #16
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\\ movs r0, r2
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\\ 1:
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\\ lsrs r2, r0, #8
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\\ beq 1f
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\\ subs r1, #8
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\\ movs r0, r2
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\\ 1:
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\\ lsrs r2, r0, #4
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\\ beq 1f
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\\ subs r1, #4
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\\ movs r0, r2
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\\ 1:
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\\ ldr r3, =LUT
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\\ ldrb r0, [r3, r0]
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\\ subs r0, r1, r0
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\\ bx lr
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\\ .p2align 2
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\\ // Number of bits set in the 0-15 range
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\\ LUT:
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\\ .byte 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4
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);
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unreachable;
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}
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fn __clzsi2_arm32() callconv(.Naked) void {
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@setRuntimeSafety(false);
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asm volatile (
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\\ // Assumption: n != 0
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\\ // r0: n
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\\ // r1: count of leading zeros in n + 1
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\\ // r2: scratch register for shifted r0
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\\ mov r1, #1
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\\
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\\ // Basic block:
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\\ // if ((r0 >> SHIFT) == 0)
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\\ // r1 += SHIFT;
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\\ // else
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\\ // r0 >>= SHIFT;
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\\ // for descending powers of two as SHIFT.
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\\ lsrs r2, r0, #16
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\\ movne r0, r2
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\\ addeq r1, #16
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\\
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\\ lsrs r2, r0, #8
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\\ movne r0, r2
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\\ addeq r1, #8
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\\
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\\ lsrs r2, r0, #4
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\\ movne r0, r2
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\\ addeq r1, #4
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\\
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\\ lsrs r2, r0, #2
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\\ movne r0, r2
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\\ addeq r1, #2
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\\
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\\ // The basic block invariants at this point are (r0 >> 2) == 0 and
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\\ // r0 != 0. This means 1 <= r0 <= 3 and 0 <= (r0 >> 1) <= 1.
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\\ //
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\\ // r0 | (r0 >> 1) == 0 | (r0 >> 1) == 1 | -(r0 >> 1) | 1 - (r0 >> 1)f
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\\ // ---+----------------+----------------+------------+--------------
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\\ // 1 | 1 | 0 | 0 | 1
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\\ // 2 | 0 | 1 | -1 | 0
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\\ // 3 | 0 | 1 | -1 | 0
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\\ //
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\\ // The r1's initial value of 1 compensates for the 1 here.
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\\ sub r0, r1, r0, lsr #1
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\\ bx lr
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);
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unreachable;
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}
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fn clzsi2_generic(a: i32) callconv(.C) i32 {
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return clzXi2(i32, a);
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}
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pub const __clzsi2 = switch (builtin.cpu.arch) {
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.arm, .armeb, .thumb, .thumbeb => impl: {
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const use_thumb1 =
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(builtin.cpu.arch.isThumb() or
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std.Target.arm.featureSetHas(builtin.cpu.features, .noarm)) and
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!std.Target.arm.featureSetHas(builtin.cpu.features, .thumb2);
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if (use_thumb1) {
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break :impl __clzsi2_thumb1;
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}
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// From here on we're either targeting Thumb2 or ARM.
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else if (!builtin.cpu.arch.isThumb()) {
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break :impl __clzsi2_arm32;
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}
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// Use the generic implementation otherwise.
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else break :impl clzsi2_generic;
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},
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else => clzsi2_generic,
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};
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pub fn __clzdi2(a: i64) callconv(.C) i32 {
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return clzXi2(i64, a);
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}
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pub fn __clzti2(a: i128) callconv(.C) i32 {
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return clzXi2(i128, a);
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}
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inline fn ctzXi2(comptime T: type, a: T) i32 {
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var x = switch (@bitSizeOf(T)) {
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32 => @bitCast(u32, a),
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64 => @bitCast(u64, a),
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128 => @bitCast(u128, a),
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else => unreachable,
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};
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var n: T = 1;
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// Number of trailing zeroes as binary search, from Hacker's Delight
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var mask: @TypeOf(x) = std.math.maxInt(@TypeOf(x));
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comptime var shift = @bitSizeOf(T);
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if (x == 0) return shift;
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inline while (shift > 1) {
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shift = shift >> 1;
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mask = mask >> shift;
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if ((x & mask) == 0) {
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n = n + shift;
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x = x >> shift;
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}
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}
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return @intCast(i32, n - @bitCast(T, (x & 1)));
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}
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pub fn __ctzsi2(a: i32) callconv(.C) i32 {
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return ctzXi2(i32, a);
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}
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pub fn __ctzdi2(a: i64) callconv(.C) i32 {
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return ctzXi2(i64, a);
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}
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pub fn __ctzti2(a: i128) callconv(.C) i32 {
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return ctzXi2(i128, a);
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}
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inline fn ffsXi2(comptime T: type, a: T) i32 {
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var x = switch (@bitSizeOf(T)) {
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32 => @bitCast(u32, a),
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64 => @bitCast(u64, a),
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128 => @bitCast(u128, a),
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else => unreachable,
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};
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var n: T = 1;
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// adapted from Number of trailing zeroes (see ctzXi2)
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var mask: @TypeOf(x) = std.math.maxInt(@TypeOf(x));
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comptime var shift = @bitSizeOf(T);
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// In contrast to ctz return 0
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if (x == 0) return 0;
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inline while (shift > 1) {
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shift = shift >> 1;
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mask = mask >> shift;
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if ((x & mask) == 0) {
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n = n + shift;
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x = x >> shift;
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}
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}
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// return ctz + 1
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return @intCast(i32, n - @bitCast(T, (x & 1))) + @as(i32, 1);
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}
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pub fn __ffssi2(a: i32) callconv(.C) i32 {
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return ffsXi2(i32, a);
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}
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pub fn __ffsdi2(a: i64) callconv(.C) i32 {
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return ffsXi2(i64, a);
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}
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pub fn __ffsti2(a: i128) callconv(.C) i32 {
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return ffsXi2(i128, a);
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}
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test {
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_ = @import("clzsi2_test.zig");
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_ = @import("clzdi2_test.zig");
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_ = @import("clzti2_test.zig");
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_ = @import("ctzsi2_test.zig");
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_ = @import("ctzdi2_test.zig");
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_ = @import("ctzti2_test.zig");
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_ = @import("ffssi2_test.zig");
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_ = @import("ffsdi2_test.zig");
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_ = @import("ffsti2_test.zig");
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}
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