zig/lib/compiler_rt/gedf2.zig
Luuk de Gram 30f2bb8464
compiler-rt: Set the symbol visibility
When we're compiling compiler_rt for any WebAssembly target, we do
not want to expose all the compiler-rt functions to the host runtime.
By setting the visibility of all exports to `hidden`, we allow the
linker to resolve the symbols during linktime, while not expose the
functions to the host runtime. This also means the linker can
properly garbage collect any compiler-rt function that does not get
resolved. The symbol visibility for all target remains the same as
before: `default`.
2022-12-28 14:57:17 +01:00

37 lines
1.5 KiB
Zig

///! The quoted behavior definitions are from
///! https://gcc.gnu.org/onlinedocs/gcc-12.1.0/gccint/Soft-float-library-routines.html#Soft-float-library-routines
const common = @import("./common.zig");
const comparef = @import("./comparef.zig");
pub const panic = common.panic;
comptime {
if (common.want_aeabi) {
@export(__aeabi_dcmpge, .{ .name = "__aeabi_dcmpge", .linkage = common.linkage, .visibility = common.visibility });
@export(__aeabi_dcmpgt, .{ .name = "__aeabi_dcmpgt", .linkage = common.linkage, .visibility = common.visibility });
} else {
@export(__gedf2, .{ .name = "__gedf2", .linkage = common.linkage, .visibility = common.visibility });
@export(__gtdf2, .{ .name = "__gtdf2", .linkage = common.linkage, .visibility = common.visibility });
}
}
/// "These functions return a value greater than or equal to zero if neither
/// argument is NaN, and a is greater than or equal to b."
pub fn __gedf2(a: f64, b: f64) callconv(.C) i32 {
return @enumToInt(comparef.cmpf2(f64, comparef.GE, a, b));
}
/// "These functions return a value greater than zero if neither argument is NaN,
/// and a is strictly greater than b."
pub fn __gtdf2(a: f64, b: f64) callconv(.C) i32 {
return __gedf2(a, b);
}
fn __aeabi_dcmpge(a: f64, b: f64) callconv(.AAPCS) i32 {
return @boolToInt(comparef.cmpf2(f64, comparef.GE, a, b) != .Less);
}
fn __aeabi_dcmpgt(a: f64, b: f64) callconv(.AAPCS) i32 {
return @boolToInt(comparef.cmpf2(f64, comparef.GE, a, b) == .Greater);
}