zig/lib/std/event/wait_group.zig

116 lines
3.9 KiB
Zig

const std = @import("../std.zig");
const builtin = @import("builtin");
const Loop = std.event.Loop;
/// A WaitGroup keeps track and waits for a group of async tasks to finish.
/// Call `begin` when creating new tasks, and have tasks call `finish` when done.
/// You can provide a count for both operations to perform them in bulk.
/// Call `wait` to suspend until all tasks are completed.
/// Multiple waiters are supported.
///
/// WaitGroup is an instance of WaitGroupGeneric, which takes in a bitsize
/// for the internal counter. WaitGroup defaults to a `usize` counter.
/// It's also possible to define a max value for the counter so that
/// `begin` will return error.Overflow when the limit is reached, even
/// if the integer type has not has not overflowed.
/// By default `max_value` is set to std.math.maxInt(CounterType).
pub const WaitGroup = WaitGroupGeneric(@bitSizeOf(usize));
pub fn WaitGroupGeneric(comptime counter_size: u16) type {
const CounterType = std.meta.Int(.unsigned, counter_size);
const global_event_loop = Loop.instance orelse
@compileError("std.event.WaitGroup currently only works with event-based I/O");
return struct {
counter: CounterType = 0,
max_counter: CounterType = std.math.maxInt(CounterType),
mutex: std.Thread.Mutex = .{},
waiters: ?*Waiter = null,
const Waiter = struct {
next: ?*Waiter,
tail: *Waiter,
node: Loop.NextTickNode,
};
const Self = @This();
pub fn begin(self: *Self, count: CounterType) error{Overflow}!void {
self.mutex.lock();
defer self.mutex.unlock();
const new_counter = try std.math.add(CounterType, self.counter, count);
if (new_counter > self.max_counter) return error.Overflow;
self.counter = new_counter;
}
pub fn finish(self: *Self, count: CounterType) void {
var waiters = blk: {
self.mutex.lock();
defer self.mutex.unlock();
self.counter = std.math.sub(CounterType, self.counter, count) catch unreachable;
if (self.counter == 0) {
const temp = self.waiters;
self.waiters = null;
break :blk temp;
}
break :blk null;
};
// We don't need to hold the lock to reschedule any potential waiter.
while (waiters) |w| {
const temp_w = w;
waiters = w.next;
global_event_loop.onNextTick(&temp_w.node);
}
}
pub fn wait(self: *Self) void {
self.mutex.lock();
if (self.counter == 0) {
self.mutex.unlock();
return;
}
var self_waiter: Waiter = undefined;
self_waiter.node.data = @frame();
if (self.waiters) |head| {
head.tail.next = &self_waiter;
head.tail = &self_waiter;
} else {
self.waiters = &self_waiter;
self_waiter.tail = &self_waiter;
self_waiter.next = null;
}
suspend {
self.mutex.unlock();
}
}
};
}
test "basic WaitGroup usage" {
if (!std.io.is_async) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/1908
if (builtin.single_threaded) return error.SkipZigTest;
// TODO https://github.com/ziglang/zig/issues/3251
if (builtin.os.tag == .freebsd) return error.SkipZigTest;
var initial_wg = WaitGroup{};
var final_wg = WaitGroup{};
try initial_wg.begin(1);
try final_wg.begin(1);
var task_frame = async task(&initial_wg, &final_wg);
initial_wg.finish(1);
final_wg.wait();
await task_frame;
}
fn task(wg_i: *WaitGroup, wg_f: *WaitGroup) void {
wg_i.wait();
wg_f.finish(1);
}