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https://github.com/ziglang/zig.git
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42 lines
1.5 KiB
Zig
42 lines
1.5 KiB
Zig
const std = @import("std");
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const expectEqual = std.testing.expectEqual;
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test "Basic vector usage" {
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// Vectors have a compile-time known length and base type.
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const a = @Vector(4, i32){ 1, 2, 3, 4 };
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const b = @Vector(4, i32){ 5, 6, 7, 8 };
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// Math operations take place element-wise.
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const c = a + b;
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// Individual vector elements can be accessed using array indexing syntax.
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try expectEqual(6, c[0]);
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try expectEqual(8, c[1]);
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try expectEqual(10, c[2]);
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try expectEqual(12, c[3]);
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}
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test "Conversion between vectors, arrays, and slices" {
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// Vectors and fixed-length arrays can be automatically assigned back and forth
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const arr1: [4]f32 = [_]f32{ 1.1, 3.2, 4.5, 5.6 };
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const vec: @Vector(4, f32) = arr1;
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const arr2: [4]f32 = vec;
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try expectEqual(arr1, arr2);
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// You can also assign from a slice with comptime-known length to a vector using .*
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const vec2: @Vector(2, f32) = arr1[1..3].*;
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const slice: []const f32 = &arr1;
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var offset: u32 = 1; // var to make it runtime-known
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_ = &offset; // suppress 'var is never mutated' error
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// To extract a comptime-known length from a runtime-known offset,
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// first extract a new slice from the starting offset, then an array of
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// comptime-known length
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const vec3: @Vector(2, f32) = slice[offset..][0..2].*;
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try expectEqual(slice[offset], vec2[0]);
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try expectEqual(slice[offset + 1], vec2[1]);
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try expectEqual(vec2, vec3);
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}
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// test
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