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161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
//===-- sanitizer_thread_registry.h -----------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is shared between sanitizer tools.
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//
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// General thread bookkeeping functionality.
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//===----------------------------------------------------------------------===//
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#ifndef SANITIZER_THREAD_REGISTRY_H
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#define SANITIZER_THREAD_REGISTRY_H
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#include "sanitizer_common.h"
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#include "sanitizer_list.h"
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#include "sanitizer_mutex.h"
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namespace __sanitizer {
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enum ThreadStatus {
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ThreadStatusInvalid, // Non-existent thread, data is invalid.
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ThreadStatusCreated, // Created but not yet running.
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ThreadStatusRunning, // The thread is currently running.
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ThreadStatusFinished, // Joinable thread is finished but not yet joined.
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ThreadStatusDead // Joined, but some info is still available.
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};
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enum class ThreadType {
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Regular, // Normal thread
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Worker, // macOS Grand Central Dispatch (GCD) worker thread
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Fiber, // Fiber
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};
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// Generic thread context. Specific sanitizer tools may inherit from it.
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// If thread is dead, context may optionally be reused for a new thread.
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class ThreadContextBase {
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public:
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explicit ThreadContextBase(u32 tid);
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~ThreadContextBase(); // Should never be called.
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const u32 tid; // Thread ID. Main thread should have tid = 0.
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u64 unique_id; // Unique thread ID.
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u32 reuse_count; // Number of times this tid was reused.
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tid_t os_id; // PID (used for reporting).
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uptr user_id; // Some opaque user thread id (e.g. pthread_t).
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char name[64]; // As annotated by user.
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ThreadStatus status;
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bool detached;
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ThreadType thread_type;
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u32 parent_tid;
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ThreadContextBase *next; // For storing thread contexts in a list.
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atomic_uint32_t thread_destroyed; // To address race of Joined vs Finished
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void SetName(const char *new_name);
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void SetDead();
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void SetJoined(void *arg);
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void SetFinished();
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void SetStarted(tid_t _os_id, ThreadType _thread_type, void *arg);
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void SetCreated(uptr _user_id, u64 _unique_id, bool _detached,
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u32 _parent_tid, void *arg);
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void Reset();
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void SetDestroyed();
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bool GetDestroyed();
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// The following methods may be overriden by subclasses.
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// Some of them take opaque arg that may be optionally be used
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// by subclasses.
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virtual void OnDead() {}
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virtual void OnJoined(void *arg) {}
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virtual void OnFinished() {}
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virtual void OnStarted(void *arg) {}
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virtual void OnCreated(void *arg) {}
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virtual void OnReset() {}
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virtual void OnDetached(void *arg) {}
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};
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typedef ThreadContextBase* (*ThreadContextFactory)(u32 tid);
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class ThreadRegistry {
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public:
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static const u32 kUnknownTid;
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ThreadRegistry(ThreadContextFactory factory, u32 max_threads,
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u32 thread_quarantine_size, u32 max_reuse = 0);
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void GetNumberOfThreads(uptr *total = nullptr, uptr *running = nullptr,
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uptr *alive = nullptr);
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uptr GetMaxAliveThreads();
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void Lock() { mtx_.Lock(); }
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void CheckLocked() { mtx_.CheckLocked(); }
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void Unlock() { mtx_.Unlock(); }
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// Should be guarded by ThreadRegistryLock.
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ThreadContextBase *GetThreadLocked(u32 tid) {
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DCHECK_LT(tid, n_contexts_);
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return threads_[tid];
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}
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u32 CreateThread(uptr user_id, bool detached, u32 parent_tid, void *arg);
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typedef void (*ThreadCallback)(ThreadContextBase *tctx, void *arg);
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// Invokes callback with a specified arg for each thread context.
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// Should be guarded by ThreadRegistryLock.
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void RunCallbackForEachThreadLocked(ThreadCallback cb, void *arg);
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typedef bool (*FindThreadCallback)(ThreadContextBase *tctx, void *arg);
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// Finds a thread using the provided callback. Returns kUnknownTid if no
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// thread is found.
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u32 FindThread(FindThreadCallback cb, void *arg);
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// Should be guarded by ThreadRegistryLock. Return 0 if no thread
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// is found.
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ThreadContextBase *FindThreadContextLocked(FindThreadCallback cb,
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void *arg);
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ThreadContextBase *FindThreadContextByOsIDLocked(tid_t os_id);
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void SetThreadName(u32 tid, const char *name);
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void SetThreadNameByUserId(uptr user_id, const char *name);
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void DetachThread(u32 tid, void *arg);
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void JoinThread(u32 tid, void *arg);
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void FinishThread(u32 tid);
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void StartThread(u32 tid, tid_t os_id, ThreadType thread_type, void *arg);
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void SetThreadUserId(u32 tid, uptr user_id);
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private:
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const ThreadContextFactory context_factory_;
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const u32 max_threads_;
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const u32 thread_quarantine_size_;
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const u32 max_reuse_;
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BlockingMutex mtx_;
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u32 n_contexts_; // Number of created thread contexts,
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// at most max_threads_.
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u64 total_threads_; // Total number of created threads. May be greater than
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// max_threads_ if contexts were reused.
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uptr alive_threads_; // Created or running.
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uptr max_alive_threads_;
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uptr running_threads_;
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ThreadContextBase **threads_; // Array of thread contexts is leaked.
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IntrusiveList<ThreadContextBase> dead_threads_;
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IntrusiveList<ThreadContextBase> invalid_threads_;
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void QuarantinePush(ThreadContextBase *tctx);
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ThreadContextBase *QuarantinePop();
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};
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typedef GenericScopedLock<ThreadRegistry> ThreadRegistryLock;
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} // namespace __sanitizer
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#endif // SANITIZER_THREAD_REGISTRY_H
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