mirror of
https://github.com/ziglang/zig.git
synced 2024-11-27 07:32:44 +00:00
f26dda2117
Most of this migration was performed automatically with `zig fmt`. There were a few exceptions which I had to manually fix: * `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten * `@truncate`'s fixup is incorrect for vectors * Test cases are not formatted, and their error locations change
182 lines
6.5 KiB
Zig
182 lines
6.5 KiB
Zig
const std = @import("../std.zig");
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const debug_mode = @import("builtin").mode == .Debug;
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pub const MemoryPoolError = error{OutOfMemory};
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because It outperforms general purpose allocators.
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pub fn MemoryPool(comptime Item: type) type {
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return MemoryPoolAligned(Item, @alignOf(Item));
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}
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because It outperforms general purpose allocators.
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pub fn MemoryPoolAligned(comptime Item: type, comptime alignment: u29) type {
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if (@alignOf(Item) == alignment) {
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return MemoryPoolExtra(Item, .{});
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} else {
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return MemoryPoolExtra(Item, .{ .alignment = alignment });
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}
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}
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pub const Options = struct {
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/// The alignment of the memory pool items. Use `null` for natural alignment.
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alignment: ?u29 = null,
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/// If `true`, the memory pool can allocate additional items after a initial setup.
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/// If `false`, the memory pool will not allocate further after a call to `initPreheated`.
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growable: bool = true,
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};
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/// A memory pool that can allocate objects of a single type very quickly.
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/// Use this when you need to allocate a lot of objects of the same type,
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/// because It outperforms general purpose allocators.
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pub fn MemoryPoolExtra(comptime Item: type, comptime pool_options: Options) type {
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return struct {
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const Pool = @This();
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/// Size of the memory pool items. This is not necessarily the same
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/// as `@sizeOf(Item)` as the pool also uses the items for internal means.
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pub const item_size = @max(@sizeOf(Node), @sizeOf(Item));
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/// Alignment of the memory pool items. This is not necessarily the same
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/// as `@alignOf(Item)` as the pool also uses the items for internal means.
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pub const item_alignment = @max(@alignOf(Node), pool_options.alignment orelse 0);
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const Node = struct {
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next: ?*@This(),
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};
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const NodePtr = *align(item_alignment) Node;
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const ItemPtr = *align(item_alignment) Item;
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arena: std.heap.ArenaAllocator,
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free_list: ?NodePtr = null,
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/// Creates a new memory pool.
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pub fn init(allocator: std.mem.Allocator) Pool {
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return .{ .arena = std.heap.ArenaAllocator.init(allocator) };
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}
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/// Creates a new memory pool and pre-allocates `initial_size` items.
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/// This allows the up to `initial_size` active allocations before a
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/// `OutOfMemory` error happens when calling `create()`.
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pub fn initPreheated(allocator: std.mem.Allocator, initial_size: usize) MemoryPoolError!Pool {
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var pool = init(allocator);
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errdefer pool.deinit();
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var i: usize = 0;
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while (i < initial_size) : (i += 1) {
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const raw_mem = try pool.allocNew();
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const free_node = @as(NodePtr, @ptrCast(raw_mem));
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free_node.* = Node{
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.next = pool.free_list,
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};
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pool.free_list = free_node;
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}
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return pool;
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}
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/// Destroys the memory pool and frees all allocated memory.
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pub fn deinit(pool: *Pool) void {
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pool.arena.deinit();
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pool.* = undefined;
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}
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/// Resets the memory pool and destroys all allocated items.
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/// This can be used to batch-destroy all objects without invalidating the memory pool.
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pub fn reset(pool: *Pool) void {
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// TODO: Potentially store all allocated objects in a list as well, allowing to
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// just move them into the free list instead of actually releasing the memory.
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const allocator = pool.arena.child_allocator;
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// TODO: Replace with "pool.arena.reset()" when implemented.
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pool.arena.deinit();
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pool.arena = std.heap.ArenaAllocator.init(allocator);
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pool.free_list = null;
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}
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/// Creates a new item and adds it to the memory pool.
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pub fn create(pool: *Pool) !ItemPtr {
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const node = if (pool.free_list) |item| blk: {
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pool.free_list = item.next;
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break :blk item;
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} else if (pool_options.growable)
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@as(NodePtr, @ptrCast(try pool.allocNew()))
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else
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return error.OutOfMemory;
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const ptr = @as(ItemPtr, @ptrCast(node));
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ptr.* = undefined;
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return ptr;
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}
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/// Destroys a previously created item.
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/// Only pass items to `ptr` that were previously created with `create()` of the same memory pool!
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pub fn destroy(pool: *Pool, ptr: ItemPtr) void {
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ptr.* = undefined;
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const node = @as(NodePtr, @ptrCast(ptr));
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node.* = Node{
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.next = pool.free_list,
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};
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pool.free_list = node;
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}
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fn allocNew(pool: *Pool) MemoryPoolError!*align(item_alignment) [item_size]u8 {
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const mem = try pool.arena.allocator().alignedAlloc(u8, item_alignment, item_size);
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return mem[0..item_size]; // coerce slice to array pointer
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}
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};
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}
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test "memory pool: basic" {
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var pool = MemoryPool(u32).init(std.testing.allocator);
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defer pool.deinit();
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const p1 = try pool.create();
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const p2 = try pool.create();
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const p3 = try pool.create();
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// Assert uniqueness
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try std.testing.expect(p1 != p2);
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try std.testing.expect(p1 != p3);
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try std.testing.expect(p2 != p3);
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pool.destroy(p2);
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const p4 = try pool.create();
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// Assert memory reuse
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try std.testing.expect(p2 == p4);
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}
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test "memory pool: preheating (success)" {
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var pool = try MemoryPool(u32).initPreheated(std.testing.allocator, 4);
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defer pool.deinit();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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}
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test "memory pool: preheating (failure)" {
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var failer = std.testing.FailingAllocator.init(std.testing.allocator, 0);
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try std.testing.expectError(error.OutOfMemory, MemoryPool(u32).initPreheated(failer.allocator(), 5));
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}
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test "memory pool: growable" {
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var pool = try MemoryPoolExtra(u32, .{ .growable = false }).initPreheated(std.testing.allocator, 4);
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defer pool.deinit();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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_ = try pool.create();
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try std.testing.expectError(error.OutOfMemory, pool.create());
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}
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