zig/lib/compiler_rt/muldi3.zig
Andrew Kelley 0556a2ba53 compiler-rt: finish cleanups
Finishes cleanups that I started in other commits in this branch.

 * Use common.linkage for all exports instead of redoing the logic in
   each file.
 * Remove pointless `@setRuntimeSafety` calls.
 * Avoid redundantly exporting multiple versions of functions. For
   example, if PPC wants `ceilf128` then don't also export `ceilq`;
   similarly if ARM wants `__aeabi_ddiv` then don't also export
   `__divdf3`.
 * Use `inline` for helper functions instead of making inline calls at
   callsites.
2022-06-17 18:10:00 -07:00

72 lines
1.9 KiB
Zig

//! Ported from
//! https://github.com/llvm/llvm-project/blob/llvmorg-9.0.0/compiler-rt/lib/builtins/muldi3.c
const std = @import("std");
const builtin = @import("builtin");
const native_endian = builtin.cpu.arch.endian();
const common = @import("common.zig");
pub const panic = common.panic;
comptime {
if (common.want_aeabi) {
@export(__aeabi_lmul, .{ .name = "__aeabi_lmul", .linkage = common.linkage });
} else {
@export(__muldi3, .{ .name = "__muldi3", .linkage = common.linkage });
}
}
pub fn __muldi3(a: i64, b: i64) callconv(.C) i64 {
return mul(a, b);
}
fn __aeabi_lmul(a: i64, b: i64) callconv(.AAPCS) i64 {
return mul(a, b);
}
inline fn mul(a: i64, b: i64) i64 {
const x = dwords{ .all = a };
const y = dwords{ .all = b };
var r = dwords{ .all = muldsi3(x.s.low, y.s.low) };
r.s.high +%= x.s.high *% y.s.low +% x.s.low *% y.s.high;
return r.all;
}
const dwords = extern union {
all: i64,
s: switch (native_endian) {
.Little => extern struct {
low: u32,
high: u32,
},
.Big => extern struct {
high: u32,
low: u32,
},
},
};
fn muldsi3(a: u32, b: u32) i64 {
const bits_in_word_2 = @sizeOf(i32) * 8 / 2;
const lower_mask = (~@as(u32, 0)) >> bits_in_word_2;
var r: dwords = undefined;
r.s.low = (a & lower_mask) *% (b & lower_mask);
var t: u32 = r.s.low >> bits_in_word_2;
r.s.low &= lower_mask;
t += (a >> bits_in_word_2) *% (b & lower_mask);
r.s.low +%= (t & lower_mask) << bits_in_word_2;
r.s.high = t >> bits_in_word_2;
t = r.s.low >> bits_in_word_2;
r.s.low &= lower_mask;
t +%= (b >> bits_in_word_2) *% (a & lower_mask);
r.s.low +%= (t & lower_mask) << bits_in_word_2;
r.s.high +%= t >> bits_in_word_2;
r.s.high +%= (a >> bits_in_word_2) *% (b >> bits_in_word_2);
return r.all;
}
test {
_ = @import("muldi3_test.zig");
}